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The Monster Hideout

   (15 reviews)
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7 Screenshots

About This File

The longest map I have made, with no scripting!


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Linkrulezall

Unknown date

  
If you folks would do some research, you'd know that Matthew and Terry are completely different people. Matthew, you're a competent mapper. We should collaborate sometime. 3/5 -Linkrulezall

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Guest

Unknown date

  
A non-terry map by a terry wad author; something like ogre did a week or two ago (it's 6/13/2013 as I'm typing this). It suffers from a being a bunch of squares, and having sub-par texturing. There's not much detail even though it's there. The gameplay is a bit bland as the monsters are boringly placed. Only other thing worth mentioning is that there's a hole you can't get out of in the room before the YSK. Perhaps Matthew should look into famous wads to improve his mapping skills. I give it a 3/5

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subject_119

Unknown date

  
can't give it 3 stars as I just rated 2/5 a waaaaaaay better map, it was too hard but it tried to be non linear and the texturing was actually better, my first maps looked better and had a better texturing, no traps to make it interesting and even a hole to block yerself \o/

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Canofbacon

Unknown date

  
Pretty good. I like maps like this where you just run around and kill stuff. Took me about 5 minutes to beat. 3/5

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Guest

Unknown date

  
Wow. Pretty good...

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Obsidian

Unknown date

  
I'm going to voice the same opinions as the first reviewer and say that you should work on layout. Also, I doubt that this'd work in vanilla due to the map being in UDMF format and having slopes: I'd recommend using Doom Builder for future vanilla maps. I'll give it a 2, but it's still miles better than a Terrywad. - Obsidian

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Guest

Unknown date

  
Rooms are boxes and corridors. The red key is 2 seconds away from the red door - why have either? They aren't obligatory. You're learning quickly, but your mapping style is becoming generic. I have seen a lot better map design in your terrywads. What happened here, Matthew? You have a lot of potential, don't squander it by restricting yourself to appease vanilla enthusiasts. I want to see you experiment and continue to improve.

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Guest

Unknown date

  
10/10

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Guest

Unknown date

  
thumbs up mathew doomer plz make more video game 2 short but fun

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Guest

Unknown date

  
easy and simple

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Guest

Unknown date

  
lol. It's odd people rate this... but I guess it's not a Terrywad. No but seriously... this wad is blah. I'll give it 2/5 because I'm feeling nice today. Other than that, it's very generic. A terrywad would get a 0/5 from me.

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Guest

Unknown date

  
Too short, and the detail is just so so.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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