Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Monster Hideout

   (15 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

The longest map I have made, with no scripting!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Linkrulezall

Unknown date

  
If you folks would do some research, you'd know that Matthew and Terry are completely different people. Matthew, you're a competent mapper. We should collaborate sometime. 3/5 -Linkrulezall

Share this review


Link to review
Guest

Unknown date

  
A non-terry map by a terry wad author; something like ogre did a week or two ago (it's 6/13/2013 as I'm typing this). It suffers from a being a bunch of squares, and having sub-par texturing. There's not much detail even though it's there. The gameplay is a bit bland as the monsters are boringly placed. Only other thing worth mentioning is that there's a hole you can't get out of in the room before the YSK. Perhaps Matthew should look into famous wads to improve his mapping skills. I give it a 3/5

Share this review


Link to review
subject_119

Unknown date

  
can't give it 3 stars as I just rated 2/5 a waaaaaaay better map, it was too hard but it tried to be non linear and the texturing was actually better, my first maps looked better and had a better texturing, no traps to make it interesting and even a hole to block yerself \o/

Share this review


Link to review
Canofbacon

Unknown date

  
Pretty good. I like maps like this where you just run around and kill stuff. Took me about 5 minutes to beat. 3/5

Share this review


Link to review
Guest

Unknown date

  
Wow. Pretty good...

Share this review


Link to review
Obsidian

Unknown date

  
I'm going to voice the same opinions as the first reviewer and say that you should work on layout. Also, I doubt that this'd work in vanilla due to the map being in UDMF format and having slopes: I'd recommend using Doom Builder for future vanilla maps. I'll give it a 2, but it's still miles better than a Terrywad. - Obsidian

Share this review


Link to review
Guest

Unknown date

  
Rooms are boxes and corridors. The red key is 2 seconds away from the red door - why have either? They aren't obligatory. You're learning quickly, but your mapping style is becoming generic. I have seen a lot better map design in your terrywads. What happened here, Matthew? You have a lot of potential, don't squander it by restricting yourself to appease vanilla enthusiasts. I want to see you experiment and continue to improve.

Share this review


Link to review
Guest

Unknown date

  
10/10

Share this review


Link to review
Guest

Unknown date

  
thumbs up mathew doomer plz make more video game 2 short but fun

Share this review


Link to review
Guest

Unknown date

  
easy and simple

Share this review


Link to review
Guest

Unknown date

  
lol. It's odd people rate this... but I guess it's not a Terrywad. No but seriously... this wad is blah. I'll give it 2/5 because I'm feeling nice today. Other than that, it's very generic. A terrywad would get a 0/5 from me.

Share this review


Link to review
Guest

Unknown date

  
Too short, and the detail is just so so.

Share this review


Link to review
  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
×