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The Monster Hideout

   (15 reviews)
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7 Screenshots

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The longest map I have made, with no scripting!


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Linkrulezall

Unknown date

  
If you folks would do some research, you'd know that Matthew and Terry are completely different people. Matthew, you're a competent mapper. We should collaborate sometime. 3/5 -Linkrulezall

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Guest

Unknown date

  
A non-terry map by a terry wad author; something like ogre did a week or two ago (it's 6/13/2013 as I'm typing this). It suffers from a being a bunch of squares, and having sub-par texturing. There's not much detail even though it's there. The gameplay is a bit bland as the monsters are boringly placed. Only other thing worth mentioning is that there's a hole you can't get out of in the room before the YSK. Perhaps Matthew should look into famous wads to improve his mapping skills. I give it a 3/5

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subject_119

Unknown date

  
can't give it 3 stars as I just rated 2/5 a waaaaaaay better map, it was too hard but it tried to be non linear and the texturing was actually better, my first maps looked better and had a better texturing, no traps to make it interesting and even a hole to block yerself \o/

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Canofbacon

Unknown date

  
Pretty good. I like maps like this where you just run around and kill stuff. Took me about 5 minutes to beat. 3/5

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Guest

Unknown date

  
Wow. Pretty good...

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Obsidian

Unknown date

  
I'm going to voice the same opinions as the first reviewer and say that you should work on layout. Also, I doubt that this'd work in vanilla due to the map being in UDMF format and having slopes: I'd recommend using Doom Builder for future vanilla maps. I'll give it a 2, but it's still miles better than a Terrywad. - Obsidian

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Guest

Unknown date

  
Rooms are boxes and corridors. The red key is 2 seconds away from the red door - why have either? They aren't obligatory. You're learning quickly, but your mapping style is becoming generic. I have seen a lot better map design in your terrywads. What happened here, Matthew? You have a lot of potential, don't squander it by restricting yourself to appease vanilla enthusiasts. I want to see you experiment and continue to improve.

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Guest

Unknown date

  
10/10

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Guest

Unknown date

  
thumbs up mathew doomer plz make more video game 2 short but fun

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Guest

Unknown date

  
easy and simple

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Guest

Unknown date

  
lol. It's odd people rate this... but I guess it's not a Terrywad. No but seriously... this wad is blah. I'll give it 2/5 because I'm feeling nice today. Other than that, it's very generic. A terrywad would get a 0/5 from me.

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Guest

Unknown date

  
Too short, and the detail is just so so.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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