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The Monster Hideout

   (15 reviews)
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7 Screenshots

About This File

The longest map I have made, with no scripting!


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Linkrulezall

Unknown date

  
If you folks would do some research, you'd know that Matthew and Terry are completely different people. Matthew, you're a competent mapper. We should collaborate sometime. 3/5 -Linkrulezall

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Guest

Unknown date

  
A non-terry map by a terry wad author; something like ogre did a week or two ago (it's 6/13/2013 as I'm typing this). It suffers from a being a bunch of squares, and having sub-par texturing. There's not much detail even though it's there. The gameplay is a bit bland as the monsters are boringly placed. Only other thing worth mentioning is that there's a hole you can't get out of in the room before the YSK. Perhaps Matthew should look into famous wads to improve his mapping skills. I give it a 3/5

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subject_119

Unknown date

  
can't give it 3 stars as I just rated 2/5 a waaaaaaay better map, it was too hard but it tried to be non linear and the texturing was actually better, my first maps looked better and had a better texturing, no traps to make it interesting and even a hole to block yerself \o/

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Canofbacon

Unknown date

  
Pretty good. I like maps like this where you just run around and kill stuff. Took me about 5 minutes to beat. 3/5

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Guest

Unknown date

  
Wow. Pretty good...

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Obsidian

Unknown date

  
I'm going to voice the same opinions as the first reviewer and say that you should work on layout. Also, I doubt that this'd work in vanilla due to the map being in UDMF format and having slopes: I'd recommend using Doom Builder for future vanilla maps. I'll give it a 2, but it's still miles better than a Terrywad. - Obsidian

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Guest

Unknown date

  
Rooms are boxes and corridors. The red key is 2 seconds away from the red door - why have either? They aren't obligatory. You're learning quickly, but your mapping style is becoming generic. I have seen a lot better map design in your terrywads. What happened here, Matthew? You have a lot of potential, don't squander it by restricting yourself to appease vanilla enthusiasts. I want to see you experiment and continue to improve.

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Guest

Unknown date

  
10/10

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Guest

Unknown date

  
thumbs up mathew doomer plz make more video game 2 short but fun

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Guest

Unknown date

  
easy and simple

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Guest

Unknown date

  
lol. It's odd people rate this... but I guess it's not a Terrywad. No but seriously... this wad is blah. I'll give it 2/5 because I'm feeling nice today. Other than that, it's very generic. A terrywad would get a 0/5 from me.

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Guest

Unknown date

  
Too short, and the detail is just so so.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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