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Voxel Vehicles Pack 1.0

   (18 reviews)
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6 Screenshots

About This File

This is a pack of static decorative voxel vehicles for ZDoom and GZDoom. Guaranteed to to give some life to your maps!

Instructions: Since voxel model collisions are handled like sprite collisions, only the very center parts of the vehicles are solid initially. You have to provide additional collision areas with bridge things. To see how they are laid out on each vehicle, see the demonstration level. If you want to remove the demonstration level, just remove the maps directory from the PK3 file. The vehicles occupy DoomEd numbers 10600 through 10803.


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Guest

Unknown date

  
This is so epic it's not even funny! Excellent attention to detail on the models. It's a shame I rarely see these used.

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Vegeta

Unknown date

  
Excellent! Voxels > models

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Guest

Unknown date

  
4/5, would have voted 5 if there were tricycles.

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Guest

Unknown date

  
It looks good, but I think I would like a more animated vehicle (audio, animation, bloodtypes, interaction and so on). I suspect that these voxels are actors, but why are they on their own floor section? That gives me the impression that these actors are actually map sections. Anyways, it's a good contribution to the archives ~4/5.

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Doomkid

Unknown date

  
These are fantastic, I remember seeing an earlier version on the forums. 5/5 for effort and style.

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gwHero

Unknown date

  
Very, very nice. In fact, while I had already chosen to use 3d models in my wad, this voxel car collection now makes me doubt to kick the models out and bring these voxels in for decoration purposes.

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Guest

Unknown date

  
nice stuff

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riderr3

Unknown date

  
Very nice. I'm waiting for more voxel stuff.

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CorSair

Unknown date

  
Quite wide variety of vehicles, from utilities like forklift trucks, excavators, boats, even few VTOLs and tanks in category.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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