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Voxel Vehicles Pack 1.0

   (18 reviews)
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6 Screenshots

About This File

This is a pack of static decorative voxel vehicles for ZDoom and GZDoom. Guaranteed to to give some life to your maps!

Instructions: Since voxel model collisions are handled like sprite collisions, only the very center parts of the vehicles are solid initially. You have to provide additional collision areas with bridge things. To see how they are laid out on each vehicle, see the demonstration level. If you want to remove the demonstration level, just remove the maps directory from the PK3 file. The vehicles occupy DoomEd numbers 10600 through 10803.


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Guest

Unknown date

  
This is so epic it's not even funny! Excellent attention to detail on the models. It's a shame I rarely see these used.

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Vegeta

Unknown date

  
Excellent! Voxels > models

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Guest

Unknown date

  
4/5, would have voted 5 if there were tricycles.

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Guest

Unknown date

  
It looks good, but I think I would like a more animated vehicle (audio, animation, bloodtypes, interaction and so on). I suspect that these voxels are actors, but why are they on their own floor section? That gives me the impression that these actors are actually map sections. Anyways, it's a good contribution to the archives ~4/5.

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Doomkid

Unknown date

  
These are fantastic, I remember seeing an earlier version on the forums. 5/5 for effort and style.

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gwHero

Unknown date

  
Very, very nice. In fact, while I had already chosen to use 3d models in my wad, this voxel car collection now makes me doubt to kick the models out and bring these voxels in for decoration purposes.

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Guest

Unknown date

  
nice stuff

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riderr3

Unknown date

  
Very nice. I'm waiting for more voxel stuff.

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CorSair

Unknown date

  
Quite wide variety of vehicles, from utilities like forklift trucks, excavators, boats, even few VTOLs and tanks in category.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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