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Primary: Gold

   (13 reviews)
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4 Screenshots

About This File

Primary: Gold is an updated version of my first map release. It is very, very large and is sprinkled with a great number of encounters based around several varying locales. Gameplay is best described as a mix of classic Doom and an action-adventure title


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Player Lin

  

I like this kind of gameplay and it plays well and solid, but some flaws :

 

1.The first-half part of game just a little boring, I think platforming with instant death trap may piss some players off.

2.At the end of first-half part, player has to kill the spidermastermind to go next, but the rocket ammo seems just enough, if player wasted too many then will have problems when run out of rockets and shotgun shells but the spidermastermind not dead yet.

3.Indoor areas just cramped, and looks darkly and boring...when outdoor areas are better.

 

I just forgot the original but this one still so nice, like it and have fun, even some flaws ruin a little of it.

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Guest

  
I was on my game with this one, I was shooting those imps the moment they reared their ugly heads and dodging bullets like a pro! I found the hidden passageway to the outside... Thain I slipped off a ravine and drowned to death like a dumbass... Its a REALLY good map but don't get carried away.

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Guest

Unknown date

  
Awesome remake of Primary.wad. Really cool! 5/5!

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Guest

Unknown date

  
A unique level and a fun time. It has a few minor faults, but I'll give it 4 stars - Nanorider

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Guest

Unknown date

  
nice environment, and good progression, some (not hurting) flaws 4.5*

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Guest

Unknown date

  
Very impressive, I Like the epic feel to everything moving from different areas all in one level, especially loved that you changed the sky texture for hell. The bossfight was interesting, the platforming was ok, I absolutely HATED the instadeath pitfalls, fuck that shit especially in a game like doom where you kind of slide after moving. Normally I don't like wads that try to create realistic areas, but this is a fun math and definitely worth a playthorugh.

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Zalewa

Unknown date

  
Good level, but avoid using insta-death pits in the future. It's much better to provide proper escape route from pit traps. Also, I felt that the rooms could be more inter-connected, because this seemed a bit like a room-corridor-room-c orridor-room setup.

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Guest

Unknown date

  
chesse20: rlly fun and well made a game for the whole family, even ur dog to play

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Guest

Unknown date

  
Good looking; has a sorta Half-Life feel to the layout, although it's a little mazey and easy to get turned around. The skill ramps up as you go, and moves from cramped to wide open battles. About a quarter of the way in I got absolutely flummoxed, and had to jump to continue, which seemed like the correct way to go but I didn't see anything in the readme file about jumping so I'm just guessing that was right. It's a solid, well thought out level that is fun and action packed.

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Snakes

Unknown date

  
A somewhat entertaining half-hour slog that takes from a humble, base beginning before slowly carrying you into hell's corner of the outpost. While there are some gripes to be had - namely the insta-death pits, the somewhat redundant battles, and occasionally over-cramped gameplay - it's a solid enough play and worth looking at if you've got some time on your hands. 3.5 -Snakes

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Guest

Unknown date

  
Where's the beef?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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