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Primary: Gold

   (13 reviews)
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4 Screenshots

About This File

Primary: Gold is an updated version of my first map release. It is very, very large and is sprinkled with a great number of encounters based around several varying locales. Gameplay is best described as a mix of classic Doom and an action-adventure title


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Player Lin

  

I like this kind of gameplay and it plays well and solid, but some flaws :

 

1.The first-half part of game just a little boring, I think platforming with instant death trap may piss some players off.

2.At the end of first-half part, player has to kill the spidermastermind to go next, but the rocket ammo seems just enough, if player wasted too many then will have problems when run out of rockets and shotgun shells but the spidermastermind not dead yet.

3.Indoor areas just cramped, and looks darkly and boring...when outdoor areas are better.

 

I just forgot the original but this one still so nice, like it and have fun, even some flaws ruin a little of it.

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Guest

  
I was on my game with this one, I was shooting those imps the moment they reared their ugly heads and dodging bullets like a pro! I found the hidden passageway to the outside... Thain I slipped off a ravine and drowned to death like a dumbass... Its a REALLY good map but don't get carried away.

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Guest

Unknown date

  
Awesome remake of Primary.wad. Really cool! 5/5!

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Guest

Unknown date

  
A unique level and a fun time. It has a few minor faults, but I'll give it 4 stars - Nanorider

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Guest

Unknown date

  
nice environment, and good progression, some (not hurting) flaws 4.5*

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Guest

Unknown date

  
Very impressive, I Like the epic feel to everything moving from different areas all in one level, especially loved that you changed the sky texture for hell. The bossfight was interesting, the platforming was ok, I absolutely HATED the instadeath pitfalls, fuck that shit especially in a game like doom where you kind of slide after moving. Normally I don't like wads that try to create realistic areas, but this is a fun math and definitely worth a playthorugh.

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Zalewa

Unknown date

  
Good level, but avoid using insta-death pits in the future. It's much better to provide proper escape route from pit traps. Also, I felt that the rooms could be more inter-connected, because this seemed a bit like a room-corridor-room-c orridor-room setup.

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Guest

Unknown date

  
chesse20: rlly fun and well made a game for the whole family, even ur dog to play

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Guest

Unknown date

  
Good looking; has a sorta Half-Life feel to the layout, although it's a little mazey and easy to get turned around. The skill ramps up as you go, and moves from cramped to wide open battles. About a quarter of the way in I got absolutely flummoxed, and had to jump to continue, which seemed like the correct way to go but I didn't see anything in the readme file about jumping so I'm just guessing that was right. It's a solid, well thought out level that is fun and action packed.

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Snakes

Unknown date

  
A somewhat entertaining half-hour slog that takes from a humble, base beginning before slowly carrying you into hell's corner of the outpost. While there are some gripes to be had - namely the insta-death pits, the somewhat redundant battles, and occasionally over-cramped gameplay - it's a solid enough play and worth looking at if you've got some time on your hands. 3.5 -Snakes

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Guest

Unknown date

  
Where's the beef?

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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