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Repercussions of Evil: The Game

   (28 reviews)

Guest

6 Screenshots

About This File

Behold! From HTML page to videogame screen: the seminal work of literature (http://www.fanfiction.net/s/8181390/1/Doom-Repercussions-of-Evil-Repost) now boasts a brilliant game adaptation!

(For a specific definition of "brilliant".)

Note that, due to Doom palette limitations, the mod will look better in GZDoom.

This is actually an updated version of my old mod I made a few years back for the "words to maps" contest on Newdoom forums (http://forums.newdoom.com/showthread.php?t=35252). The objective of the contest was to choose a piece of Doom fan fiction and create an adaptation in Doom map form. Too late I've realized that the contest was for Boom-compatible maps only--derp!

I've found the mod sitting on my hard drive a couple of months ago, and realized that, hey, I never released this to the public. The only problem was... well, the original mod sucked. Somehow, I managed to find enough attention span to re-make and improve it.

Incidentally, I'm not the first guy to pull this concept off (see repevil.wad by Meatbag). Whose adaptation is better? His, probably. Or maybe I'm just so tired of playtesting my mod over and over that everything looks better in comparison.


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Guest

Unknown date

  
Could've been a funny jokewad, but it really was too short. Funky music, though. 2/5 - ZZ

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Lizardcommando

Unknown date

  
I have to admit, I thought this was going to be really shitty, but this actually got a few chuckles from me. I liked the crayon textures and the hand-drawn graphics. You should have added voices to it. 4/5

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Guest

Unknown date

  
This is awful.

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NoneeLlama

Unknown date

  
^ Nope, it isn't. Anyway, this is a remake of the infamous Doom fanfic with goergous hand drawn graphics for the textures and monsters.

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chesse20

Unknown date

  
this is a classic wad that will go down in history my newest wad is bad compared to yours -chesse20 6/19/2013

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Guest

Unknown date

  
Looks really good.

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SonicandTails58

Unknown date

  
Oh man, this WAD was amazing. I saw the title and remembered seeing the flash video of it, and decided to download it. The hand drawn graphics were awesome, and I actually enjoyed getting "kill by demons".

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Guest

Unknown date

  
Imback55 needs to go to hell! This wad is nice and good, and this is your kid like drawing on a paper and fun(a thing that Doom 3 lacks)

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Guest

Unknown date

  
It's nice to see a jokewad with work put into it again.

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Membrain

Unknown date

  
Expected this to be utter shit like most jokewads. It ended up being downright adorable. 4/5

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Guest

Unknown date

  
I have zero clue what the text and story was about: it's colored like the backgrounds, and scrolls by rapidly in a small font. But I guess the plot doesn't really matter. It's something about a stick figure and crayon drawings. It's ugly, but different, and fun in a gimicky way. It feels like a lot of work went into making it look slapped together. Gameplay is average. 3/5 - Hubic Pair

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Katamori

Unknown date

  
Begging for a totan conversion in this style. - Katamori

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Guest

Unknown date

  
Enjoyable and fresh theme. The old and crusty story isn't funny anymore, though. The chiptune music is grating and unfitting. 3/5, or 4/5 if you mute it.

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Guest

Unknown date

  
Good try. 2/5 for your work, but... DOOM serious style is bether option. May be this game mod will be good idea for some other games. from: DOOMman

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Imback55

Unknown date

  
Overrated. Looks terrible and has sucky gameplay. It only gets one star for the animation and that's about it. Otherwise I would avoid and find something that not only looks better, but also has better gameplay.

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someoneelse

Unknown date

  
damn, I really loved the crayon textures! I wish music would be laughably creepy rather than lighthearted... It's a jokewad with plot so I can't really talk about gameplay. Anyway, dobra robota!

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Guest

Unknown date

  
Give this guy an applause. Best WAD I've ever played

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Guest

Unknown date

  
good try...but no fun

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Guest

Unknown date

  
Haha! The mod is pretty good! The graphics really emphasize the crappines of the fanfic. I liked the first cutscene. The sounds could be yourself doing your version of them with your mouth. :P You could have, however, made the sprites not-flat. (But that would be much more work, right?) 4/5 :D Oh, and PS: This is NOT a Terrywad. That guy below/above me is a troll. Trust me.

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Obsidian

Unknown date

  
QUALITY! *Me rolls it into a joint and smokes it* - Obsidian

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Canofbacon

Unknown date

  
This is awesome. 4/5

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Guest

Unknown date

  
oh man that was funny

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Guest

Unknown date

  
Everyone knows fanfiction is the work of the devil, still very cool mod. Giving 3 out of 5 stars. Good job.

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  • File Reviews

    • By rd. · Posted
      50 Shades of Graytall is a seemingly improbable success of a project that was born when Gez I believe jokingly suggested a texture theme composed of a pair of Doom 2's awkward misfits -- GRAYTALL and FIREBLU -- and a texture designed for basically one purpose (it's in the name): DOORTRAK. And then miraculously, Someone actually did it.    Naturally its restrictions would seem to consign it to the garbage bin, but it worked out very well, becoming a darling of the community (but not of livestreams).     Part of the reason 50 Shades of Gray worked so well visually was that despite the apparent memeiness of the theme, the chosen assets complemented each other quite snugly. GRAYTALL, with its obnoxious off-center red strip and that ugly arrow-like splotch, is tricky to get a handle on as a mapper, but with some anger effort spent on alignment, it gives you pretty red borders, either around the original gray core or freestanding, with can be fit to planes of arbitrary width. FIREBLU is an eyesore embodied, but with its purple-blue scheme, it comports well with the red strip of GRAYTALL -- in big picture terms, it functions as a splash of color among the other two desaturated materials. DOORTRAK is a crime painted '90s style over vast surfaces, but over sleekly shaped smaller ones it's not so bad, and something about being the only dark texture means that eventually your mind starts to perceive it as shade and contrast itself, rather than "this ugly thing customarily used for doors."       Add a very pretty primary skybox -- all inky blue and pink-tinged splotches, all stars and comets and nebulas in a spacebound sky -- that is fittingly sort of a "serious" take on FIREBLU in spirit. Add each mapper's ability to choose one texture to use for floor and ceiling (usually ones that meshed with the texture theme in some way). In the end, the working materials were ultimately quite harmonious in their minimalism.     The project head Marcaek was also picky about what maps he accepted, sending rougher work back to the drawing board or in some cases serving up outright rejections (especially to work sent in batches by one particular person who likes to chuck lower-effort maps at every community project within earshot). That makes him kind of the bad guy, some might argue, but strict QC is often a necessary evil for ensuring quality with open submissions.    Handed all of these elements with few defined rules or instructions for making it all work, the varied cast of mappers (which, looking at the roster again, has a suspiciously high number of "big names") did their own thing, in different ways, which was the final element of the magic gluing it together.       The typical 50 Shades map is fairly short and to the point, almost as if motivated to end before your eyes started yelling about the overexposure to FIREBLU, but of course Mechadon threw a curveball by being himself, with a long odyssey that is honestly little different from his usual sprawling feat of relentlessly intertwining architecture and crazy interlocking angles, just with these textures instead. There are abstract little gameplay-oriented maps that focus on punchy, kinetic action in varying molds -- pistol-and-shotgun pecking early, a brief and hyperviolent BFG romp late, and every degree in between. Some mappers attempted to reach into other dimensions entirely, fashioning surrealistic art pieces that compensated for the narrow palette by concocting something out of nothing -- as with Dobu's exploiting negative space in the form of invisible sectors, and NoisyVelvet being, "Hey, HOMs are a texture too!" Of course there were crates. Contrasting the natural lean towards abstraction is a bit of stubbornly playful representation: castles, faces, giant stick figures crafted out of sectors.   In sum, it's good shit.   
    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
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