Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Damnation

   (29 reviews)
Sign in to follow this  

Guest

25 Screenshots

About This File

My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and others. Also uses textures from cc4-tex.wad and q2tex.wad. Requires Zandronum, skulltag_data.pk3, skulltag_actors.pk3, and cc4-tex.wad and q2tex.wad, all of them (except Zandronum of course) are included in the zip file, and though the Wad is meant to be played with Brutaldoom, it's not required. Overall the difficulty of the Wad is hard, so if you're a casual player, do it on easy, if you're a pro, do it on normal/hard, etc. Most of the levels are very large and may cause low frame rates. Uses enemies and weapons and items from Skulltag (though weapons may not work depending on the Zandronum version used). Read the Doom - Damnation.rtf file if you want more details and are interested in the story.

Follows the story of a space marine present on the planet of Kronos when a demonic invasion hits.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
ok people, i'm at last levels and so far it looks like this, music ? i don't care = i play with ambient doom ost, BUT the 1st half of the wad, these marine_bases_generic = is it fun ? kinda BUT when you achieve to level crater when you enter hell well... it really stand out. on one marine base i got 2 blue keys, on one level do everything but cant find a switch for final door.. but HELL ? hell yes ! 8/10

Share this review


Link to review
Guest

  
meh. There seemed to be too few monsters for the map layouts. Music was a bit overdone. Some of the maps didnt quite flow very well, and the ones that did were very repetitive, as if I was playing the same map 4 or 5 times in a row. This had alot of potential, but it failed in execution I'm afraid. Your second episode was much, much, much better. 2/5

Share this review


Link to review
Guest

Unknown date

  
Nice, I love it!

Share this review


Link to review
Guest

Unknown date

  
Good stuff. I played this with BD on Black Metal and I must admit, I enjoyed the difficulty progression. I spent my entire Friday night and weekend playing this. My only criticism is that the music towards the end of this mega wad seemed kind of bland for all the stuff that was going on. Regardless, I give this a 5/5. I still have the music from map 19 stuck in my head.

Share this review


Link to review
Guest

Unknown date

  
Please make this GZdoom Compaditible

Share this review


Link to review
Guest

Unknown date

  
Nice job with this i love it currently playin this with the d64stuff mod. but i have to agree you need to make this compatible with gzdoom and zdoom.

Share this review


Link to review
Guest

Unknown date

  
music - overdone, and drowns out players sounds and takes up WAY too much space. too much detail in some areas, sloppy architecture, the level design simply won't stand up for themselves, i don't care about whether it plays good on brutal doom either, its simply not good enough, or average at most. In terms of the overall experience i would like to say it is inconsistent and unfocused, with too much reliance on the 'brutal' mod, which I found to be rather overrated anyway.

Share this review


Link to review
DoomGuyFan45

Unknown date

  
Tutorial for launching this: Load up the wad. load up Brutal Doom. play through the game and FUCKING FEEL LIKE A BADASS

Share this review


Link to review
Genesis21

Unknown date

  
Instant caco award winner!

Share this review


Link to review
Guest

Unknown date

  
I'll give it 4 stars, if just because it has a few minor faults. I also don't feel it needs Brutal Doom in part because BD is overrated, buggy crap made by a guy with a massive ego.

Share this review


Link to review
Guest

Unknown date

  
Fuckin Epic !!!! THis one here is a GEM RUN WITH BRUTAL For the BEST !!

Share this review


Link to review
Guest

Unknown date

  
The maps are boring and gameplay is repetitive, the geometry is blocky, THE 200+ MB OF MUSIC IS UNNECESSARY AND CONTRIBUTES NOTHING TO THE EXPERIENCE, and the ambient sounds are so spammed that they often cut each other off (and worse, they cut THE PLAYER's sounds off). I think you need more practice before trying to make a megawad on your own. You can't just say "play it with Brutal Doom" either. A map must be able to be good on its own, it shouldn't require a modification to make it playable. 1/5 ~Aenima

Share this review


Link to review
Guest

Unknown date

  
-anyakelsick- Never seen a wad with so much thought put into it! LOved the ambient sounds and I completely disagree with Aenima the music is a massive contribution to the experience of this game, and goes very well with the levels (which are fucking epic!). Definitely read the story that goes with it.!awesome. ABSOLUTELY DESERVES A CACO AWARD!

Share this review


Link to review
Guest

Unknown date

  
I really wish this was compatible with zdoom.

Share this review


Link to review
Guest

Unknown date

  
Brutal DooM felt like it needed a megawad of its own, here it is! 5/5.

Share this review


Link to review
Bandwart

Unknown date

  
That was awesome! Great architecture and level polishing, fantastic atmosphere though the ambient sounds are a bit overused in some areas but the mp3 music is great! Excellent gameplay (though mediocre without Brutal) the addition of the skulltag runes was a good idea, great level progression though doing most of the levels pistol start doesn't work so well, and good story (people should definitely read the .rtf file that comes with the Wad, it's very well done).

Share this review


Link to review
Pure Hellspawn

Unknown date

  
The hell levels with Brutal Doom were brutally awesome - the best I have ever seen. The fighting is intense. Atmosphere is awesome. Ambient sounds - I loved them. @Aenima: Your review sucks. If you don't want to play a wad that requires a specific modification - THEN DON'T PLAY THE FUCKING WAD. 7 stars out of 5. This work deserves a cacoward.

Share this review


Link to review
Guest

Unknown date

  
damn good

Share this review


Link to review
Guest

Unknown date

  
moaning at late levels are really frightful

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×