Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Damnation

   (29 reviews)
Sign in to follow this  

Guest

25 Screenshots

About This File

My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and others. Also uses textures from cc4-tex.wad and q2tex.wad. Requires Zandronum, skulltag_data.pk3, skulltag_actors.pk3, and cc4-tex.wad and q2tex.wad, all of them (except Zandronum of course) are included in the zip file, and though the Wad is meant to be played with Brutaldoom, it's not required. Overall the difficulty of the Wad is hard, so if you're a casual player, do it on easy, if you're a pro, do it on normal/hard, etc. Most of the levels are very large and may cause low frame rates. Uses enemies and weapons and items from Skulltag (though weapons may not work depending on the Zandronum version used). Read the Doom - Damnation.rtf file if you want more details and are interested in the story.

Follows the story of a space marine present on the planet of Kronos when a demonic invasion hits.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
ok people, i'm at last levels and so far it looks like this, music ? i don't care = i play with ambient doom ost, BUT the 1st half of the wad, these marine_bases_generic = is it fun ? kinda BUT when you achieve to level crater when you enter hell well... it really stand out. on one marine base i got 2 blue keys, on one level do everything but cant find a switch for final door.. but HELL ? hell yes ! 8/10

Share this review


Link to review
Guest

  
meh. There seemed to be too few monsters for the map layouts. Music was a bit overdone. Some of the maps didnt quite flow very well, and the ones that did were very repetitive, as if I was playing the same map 4 or 5 times in a row. This had alot of potential, but it failed in execution I'm afraid. Your second episode was much, much, much better. 2/5

Share this review


Link to review
Guest

Unknown date

  
Nice, I love it!

Share this review


Link to review
Guest

Unknown date

  
Good stuff. I played this with BD on Black Metal and I must admit, I enjoyed the difficulty progression. I spent my entire Friday night and weekend playing this. My only criticism is that the music towards the end of this mega wad seemed kind of bland for all the stuff that was going on. Regardless, I give this a 5/5. I still have the music from map 19 stuck in my head.

Share this review


Link to review
Guest

Unknown date

  
Please make this GZdoom Compaditible

Share this review


Link to review
Guest

Unknown date

  
Nice job with this i love it currently playin this with the d64stuff mod. but i have to agree you need to make this compatible with gzdoom and zdoom.

Share this review


Link to review
Guest

Unknown date

  
music - overdone, and drowns out players sounds and takes up WAY too much space. too much detail in some areas, sloppy architecture, the level design simply won't stand up for themselves, i don't care about whether it plays good on brutal doom either, its simply not good enough, or average at most. In terms of the overall experience i would like to say it is inconsistent and unfocused, with too much reliance on the 'brutal' mod, which I found to be rather overrated anyway.

Share this review


Link to review
DoomGuyFan45

Unknown date

  
Tutorial for launching this: Load up the wad. load up Brutal Doom. play through the game and FUCKING FEEL LIKE A BADASS

Share this review


Link to review
Genesis21

Unknown date

  
Instant caco award winner!

Share this review


Link to review
Guest

Unknown date

  
I'll give it 4 stars, if just because it has a few minor faults. I also don't feel it needs Brutal Doom in part because BD is overrated, buggy crap made by a guy with a massive ego.

Share this review


Link to review
Guest

Unknown date

  
Fuckin Epic !!!! THis one here is a GEM RUN WITH BRUTAL For the BEST !!

Share this review


Link to review
Guest

Unknown date

  
The maps are boring and gameplay is repetitive, the geometry is blocky, THE 200+ MB OF MUSIC IS UNNECESSARY AND CONTRIBUTES NOTHING TO THE EXPERIENCE, and the ambient sounds are so spammed that they often cut each other off (and worse, they cut THE PLAYER's sounds off). I think you need more practice before trying to make a megawad on your own. You can't just say "play it with Brutal Doom" either. A map must be able to be good on its own, it shouldn't require a modification to make it playable. 1/5 ~Aenima

Share this review


Link to review
Guest

Unknown date

  
-anyakelsick- Never seen a wad with so much thought put into it! LOved the ambient sounds and I completely disagree with Aenima the music is a massive contribution to the experience of this game, and goes very well with the levels (which are fucking epic!). Definitely read the story that goes with it.!awesome. ABSOLUTELY DESERVES A CACO AWARD!

Share this review


Link to review
Guest

Unknown date

  
I really wish this was compatible with zdoom.

Share this review


Link to review
Guest

Unknown date

  
Brutal DooM felt like it needed a megawad of its own, here it is! 5/5.

Share this review


Link to review
Bandwart

Unknown date

  
That was awesome! Great architecture and level polishing, fantastic atmosphere though the ambient sounds are a bit overused in some areas but the mp3 music is great! Excellent gameplay (though mediocre without Brutal) the addition of the skulltag runes was a good idea, great level progression though doing most of the levels pistol start doesn't work so well, and good story (people should definitely read the .rtf file that comes with the Wad, it's very well done).

Share this review


Link to review
Pure Hellspawn

Unknown date

  
The hell levels with Brutal Doom were brutally awesome - the best I have ever seen. The fighting is intense. Atmosphere is awesome. Ambient sounds - I loved them. @Aenima: Your review sucks. If you don't want to play a wad that requires a specific modification - THEN DON'T PLAY THE FUCKING WAD. 7 stars out of 5. This work deserves a cacoward.

Share this review


Link to review
Guest

Unknown date

  
damn good

Share this review


Link to review
Guest

Unknown date

  
moaning at late levels are really frightful

Share this review


Link to review
  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
×