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Damnation

   (29 reviews)
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25 Screenshots

About This File

My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and others. Also uses textures from cc4-tex.wad and q2tex.wad. Requires Zandronum, skulltag_data.pk3, skulltag_actors.pk3, and cc4-tex.wad and q2tex.wad, all of them (except Zandronum of course) are included in the zip file, and though the Wad is meant to be played with Brutaldoom, it's not required. Overall the difficulty of the Wad is hard, so if you're a casual player, do it on easy, if you're a pro, do it on normal/hard, etc. Most of the levels are very large and may cause low frame rates. Uses enemies and weapons and items from Skulltag (though weapons may not work depending on the Zandronum version used). Read the Doom - Damnation.rtf file if you want more details and are interested in the story.

Follows the story of a space marine present on the planet of Kronos when a demonic invasion hits.


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Guest

  
ok people, i'm at last levels and so far it looks like this, music ? i don't care = i play with ambient doom ost, BUT the 1st half of the wad, these marine_bases_generic = is it fun ? kinda BUT when you achieve to level crater when you enter hell well... it really stand out. on one marine base i got 2 blue keys, on one level do everything but cant find a switch for final door.. but HELL ? hell yes ! 8/10

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Guest

  
meh. There seemed to be too few monsters for the map layouts. Music was a bit overdone. Some of the maps didnt quite flow very well, and the ones that did were very repetitive, as if I was playing the same map 4 or 5 times in a row. This had alot of potential, but it failed in execution I'm afraid. Your second episode was much, much, much better. 2/5

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Guest

Unknown date

  
Nice, I love it!

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Guest

Unknown date

  
Good stuff. I played this with BD on Black Metal and I must admit, I enjoyed the difficulty progression. I spent my entire Friday night and weekend playing this. My only criticism is that the music towards the end of this mega wad seemed kind of bland for all the stuff that was going on. Regardless, I give this a 5/5. I still have the music from map 19 stuck in my head.

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Guest

Unknown date

  
Please make this GZdoom Compaditible

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Guest

Unknown date

  
Nice job with this i love it currently playin this with the d64stuff mod. but i have to agree you need to make this compatible with gzdoom and zdoom.

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Guest

Unknown date

  
music - overdone, and drowns out players sounds and takes up WAY too much space. too much detail in some areas, sloppy architecture, the level design simply won't stand up for themselves, i don't care about whether it plays good on brutal doom either, its simply not good enough, or average at most. In terms of the overall experience i would like to say it is inconsistent and unfocused, with too much reliance on the 'brutal' mod, which I found to be rather overrated anyway.

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DoomGuyFan45

Unknown date

  
Tutorial for launching this: Load up the wad. load up Brutal Doom. play through the game and FUCKING FEEL LIKE A BADASS

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Genesis21

Unknown date

  
Instant caco award winner!

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Guest

Unknown date

  
I'll give it 4 stars, if just because it has a few minor faults. I also don't feel it needs Brutal Doom in part because BD is overrated, buggy crap made by a guy with a massive ego.

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Guest

Unknown date

  
Fuckin Epic !!!! THis one here is a GEM RUN WITH BRUTAL For the BEST !!

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Guest

Unknown date

  
The maps are boring and gameplay is repetitive, the geometry is blocky, THE 200+ MB OF MUSIC IS UNNECESSARY AND CONTRIBUTES NOTHING TO THE EXPERIENCE, and the ambient sounds are so spammed that they often cut each other off (and worse, they cut THE PLAYER's sounds off). I think you need more practice before trying to make a megawad on your own. You can't just say "play it with Brutal Doom" either. A map must be able to be good on its own, it shouldn't require a modification to make it playable. 1/5 ~Aenima

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Guest

Unknown date

  
-anyakelsick- Never seen a wad with so much thought put into it! LOved the ambient sounds and I completely disagree with Aenima the music is a massive contribution to the experience of this game, and goes very well with the levels (which are fucking epic!). Definitely read the story that goes with it.!awesome. ABSOLUTELY DESERVES A CACO AWARD!

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Guest

Unknown date

  
I really wish this was compatible with zdoom.

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Guest

Unknown date

  
Brutal DooM felt like it needed a megawad of its own, here it is! 5/5.

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Bandwart

Unknown date

  
That was awesome! Great architecture and level polishing, fantastic atmosphere though the ambient sounds are a bit overused in some areas but the mp3 music is great! Excellent gameplay (though mediocre without Brutal) the addition of the skulltag runes was a good idea, great level progression though doing most of the levels pistol start doesn't work so well, and good story (people should definitely read the .rtf file that comes with the Wad, it's very well done).

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Pure Hellspawn

Unknown date

  
The hell levels with Brutal Doom were brutally awesome - the best I have ever seen. The fighting is intense. Atmosphere is awesome. Ambient sounds - I loved them. @Aenima: Your review sucks. If you don't want to play a wad that requires a specific modification - THEN DON'T PLAY THE FUCKING WAD. 7 stars out of 5. This work deserves a cacoward.

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Guest

Unknown date

  
damn good

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Guest

Unknown date

  
moaning at late levels are really frightful

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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