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Doom 2 in a Nutshell

   (25 reviews)
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Player Lin

  

For me it's decent wad, but a little hard on later levels, yeah, for some folks the wad just nothing special and well, TBH it is, just only some small good design changes but mostly it plays like DooM 2 IWAD, just on smaller scale. 

 

At least, it's play good enough, just like the original, and for those like DooM 2 IWAD levels, it's recommend for them, for others? whatever. :P    3/5.

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Guest

  
XD is the bets wad

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Memfis

Unknown date

  
Uh, I dunno, most if this is just literally smaller versions of the iwad maps with nothing interesting or creative done to them. Some little design decisions here and there are kind of neat but overall I feel like there is little point in these levels. Only for huge fans of doom2.wad.

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Fernito

Unknown date

  
I really, really liked this. My only complaints are the lack of bigger powerups and BFG! My favourite maps: MAP11 and MAP24.

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Guest

Unknown date

  
didn't do it for me - or should that be meh....

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Philnemba

Unknown date

  
Basically a smaller version of the original Doom2 iwad maps so nothing special here.

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Pavera

Unknown date

  
looks like doom 2 shrunk a little. well, alrighty!

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Guest

Unknown date

  
Interesting concept but not executed in such a way it was fun or interesting. It would be cool if elements from all doom 2 levels were incorporated in one big map, for example the hallway from the Entryway that would lead into a pathway in the underhalls etc.

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Guest

Unknown date

  
Gee, this fails so hard... it's almost like playing DooM 2 drunk, only without the alcohol. Thumbs down.

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Guest

Unknown date

  
I enjoyed it!

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unidenti7ied

Unknown date

  
5/5 - it's a lot of fun to play through this shrunken maps. Nice concept and very good usage of those 'only-decoration'-ar eas, I think. Would be nice to see some other shrunken iWad-maps ;-)

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kmc

Unknown date

  
It seems silly to download a megawad which uses the concept of small maps and complain about them being cramped, so I'll just say that I didn't really enjoy this much sorry. Visually it is kind of cool to see smaller scale Doom 2 levels, but I don't know why anyone would want to play these.

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Guest

Unknown date

  
14009 is a much, much better attempt at this concept.

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Guest

Unknown date

  
The concept is fine. It's interesting that it could be done (put the levels in a restricted grid often without cutting much material); I'm not one to deny credit where it's due. The problem, however, is that these maps are nothing new. Unless you felt Doom II was too open, you get the same gameplay in the original. As thus this wad is more for a glance than a play, BUT if the authors did 1024x1024 to 2048x2048 levels that were highly inspired by the originals but had their own twists then it could be great.

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Guest

Unknown date

  
Some good bits i.e. the chasm was my favourite, some bad bits. Some bad design choices spoiled this for me. i.e. missing power-ups, speed tricks disabled / removed. Looks like some maps were tested with zdoom as you see monsters stuck in walls every now and then, some weird additions. The main problem I had was ammo shortage. Worth a look if you are a fan of Doom II.

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Obsidian

Unknown date

  
Well, the maps look cute at any rate. 3 stars for effort. - Obsidian

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Guest

Unknown date

  
replacing the mastermind with an arachnotron in the crusher made me laugh

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Guest

Unknown date

  
Eh...not a bad concept but execution is woeful. Should have only made maps to resemble the originals (like Remain, etc.) rather than literally just condensing the same levels, if done well that would have given it much added mileage. You have kind of played this if you've played Doom II.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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