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Doom 2 in a Nutshell

   (25 reviews)
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<inactive>Player Lin

  

For me it's decent wad, but a little hard on later levels, yeah, for some folks the wad just nothing special and well, TBH it is, just only some small good design changes but mostly it plays like DooM 2 IWAD, just on smaller scale. 

 

At least, it's play good enough, just like the original, and for those like DooM 2 IWAD levels, it's recommend for them, for others? whatever. :P    3/5.

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Guest

  
XD is the bets wad

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Memfis

Unknown date

  
Uh, I dunno, most if this is just literally smaller versions of the iwad maps with nothing interesting or creative done to them. Some little design decisions here and there are kind of neat but overall I feel like there is little point in these levels. Only for huge fans of doom2.wad.

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Fernito

Unknown date

  
I really, really liked this. My only complaints are the lack of bigger powerups and BFG! My favourite maps: MAP11 and MAP24.

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Guest

Unknown date

  
didn't do it for me - or should that be meh....

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Philnemba

Unknown date

  
Basically a smaller version of the original Doom2 iwad maps so nothing special here.

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pavera

Unknown date

  
looks like doom 2 shrunk a little. well, alrighty!

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Guest

Unknown date

  
Interesting concept but not executed in such a way it was fun or interesting. It would be cool if elements from all doom 2 levels were incorporated in one big map, for example the hallway from the Entryway that would lead into a pathway in the underhalls etc.

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Guest

Unknown date

  
Gee, this fails so hard... it's almost like playing DooM 2 drunk, only without the alcohol. Thumbs down.

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Guest

Unknown date

  
I enjoyed it!

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unidenti7ied

Unknown date

  
5/5 - it's a lot of fun to play through this shrunken maps. Nice concept and very good usage of those 'only-decoration'-ar eas, I think. Would be nice to see some other shrunken iWad-maps ;-)

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kmc

Unknown date

  
It seems silly to download a megawad which uses the concept of small maps and complain about them being cramped, so I'll just say that I didn't really enjoy this much sorry. Visually it is kind of cool to see smaller scale Doom 2 levels, but I don't know why anyone would want to play these.

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Guest

Unknown date

  
14009 is a much, much better attempt at this concept.

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Guest

Unknown date

  
The concept is fine. It's interesting that it could be done (put the levels in a restricted grid often without cutting much material); I'm not one to deny credit where it's due. The problem, however, is that these maps are nothing new. Unless you felt Doom II was too open, you get the same gameplay in the original. As thus this wad is more for a glance than a play, BUT if the authors did 1024x1024 to 2048x2048 levels that were highly inspired by the originals but had their own twists then it could be great.

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Guest

Unknown date

  
Some good bits i.e. the chasm was my favourite, some bad bits. Some bad design choices spoiled this for me. i.e. missing power-ups, speed tricks disabled / removed. Looks like some maps were tested with zdoom as you see monsters stuck in walls every now and then, some weird additions. The main problem I had was ammo shortage. Worth a look if you are a fan of Doom II.

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Obsidian

Unknown date

  
Well, the maps look cute at any rate. 3 stars for effort. - Obsidian

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Guest

Unknown date

  
replacing the mastermind with an arachnotron in the crusher made me laugh

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Guest

Unknown date

  
Eh...not a bad concept but execution is woeful. Should have only made maps to resemble the originals (like Remain, etc.) rather than literally just condensing the same levels, if done well that would have given it much added mileage. You have kind of played this if you've played Doom II.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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