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Inertia

   (15 reviews)
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About This File

One map for Boom that uses only textures from the "Wood" category in Doom Builder, including flats.


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Player Lin

·

  

Short level, it's not bad level honestly but... Archvile in the end without powerful weapons, really? Cramped rooms even make this worse(I don't think it have to do with texture limitation), sadly that both ruined the whole map...please considering give player a SSG/RL/PG if you designed such cramped rooms with archvile. 3/5

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Acid

Unknown date

  
From the description I can understand that Obdisian had limited himself to around 45 textures, but nowhere can I infer his decision to confine himself into a claustrophobic corner of mapping space. Though the lone wooden fortress of a map sits over a sea wooden columns, the playable area itself is miniscule, and offers little space for manuever. Many rooms are symmetrical, but the ammo is just right, down to the last bullet if you're lucky. Which I wasn't. Archvile with no cover at the end wasn't fun. 3/5

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CorSair

Unknown date

  
Didn't like the cramped feeling of the map. Otherwise, fine usage of wooden textures.

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Krazov

Unknown date

  
I was looking for a map with heavy use of wood textures, and this is what I got. It's quite narrow and fights are tight. There are only three weapons: shotgun, chaingun, and chainsaw. Thank Obsidian for the chainsaw, I killed one third or maybe even one half of monsters with it. Perhaps in unfound secret there's something stronger. I was short with ammo so I had to rain check on cacodemons and run away from an archvile. I liked the woodenness, but gameplay could be better.

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Guest

Unknown date

  
Like the wooden theme but average map

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Guest

Unknown date

  
Small map. Not too bad ambiance, but hopelessly ADHD-style gameplay. As that is imo the most important aspect of a level: 1/5. Pity of the effort.

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Guest

Unknown date

  
Pretty good map and the all wood theme is an interesting looking concept. The difficulty level is HIGH and I could not complete the map without cheating. The ending is simple but classic :P

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Guest

Unknown date

  
A bit hard. Not enough ammo, too cramped. With saves/loads I made it.

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Colusio

Unknown date

  
Fun if you're up to the challenge. This little map consists of 7 smallish okay looking rooms. Small rooms filled with monsters and objects makes you an easy target. And this ruins the map for me.

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Guest

Unknown date

  
good map lots of suprises and traps 5/5 since its better than my wads and it has the same style of aumbushes as my hexen wads

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Guest

Unknown date

  
Very average crowded map. No ammo.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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