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Double Imp Act

   (10 reviews)
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About This File

You won tickets to some crappy comedy club.

e1m1 - Act One (Pistol) - e1m2 - Act Two (Chainsaw) - e1m3 - Act Three (Berserk) - e1m9 - Act Four (Shotgun) - e1m4 - Act Five (Chaingun) - e1m5 - Act Six (Rocket Launcher) - e1m6 - Act Seven (Plasma Rifle) - e1m7 - Act Eight (BFG) - e1m8 - Stage Fright (you figure it out)


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Player Lin

·

  

Level layout just interesting, oh good ol' time! have to use only one weapon for each level.

(Don't get how to finish E1M8 with a lot of voodoo dolls)

 

Only problem is it may feel boring since all levels are the same layout just some different item/enemy placements, it should be good enough for those who like this kind of "challenge" but other than that, nothing special.

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cannonball

Unknown date

  
^It's not a parody of the fantastic wad by Rottking/ralphis, it's a clever pun based of the original wad applied in semi-humorous fashion. It's an interesting idea to reuse the same map for an entire episode and change up the weapons and monster selection. Some might get bored after a few maps. Mind you the map is pretty good visuals wise. 3 stars

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Guest

Unknown date

  
Didn't do it for me.....

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Guest

Unknown date

  
Da faq?

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Guest

Unknown date

  
uhhhuihui

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Snakes

Unknown date

  
Conceptually intriguing, this is the same layout 9 times over with a different set up for each one. Each map gives you one weapon to work with (excepting the pistol, of course) and the opposition is adjusted to cater to each one. It's tough to rate this as the map plays well for most weapons, and as an exercise, it generally accomplishes what it sets out to do. For that, I'll call it a success, but it's nothing that most wouldn't cry over missing. Not bad -Snakes

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Guest

Unknown date

  
Parody of a wonderful episode. Why would someone so this?

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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