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Temple of the Lizard Men 3

   (52 reviews)
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About This File

The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manual. It is recommended that you READ THE MANUAL before playing. Story Below...


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Player Lin

·

  

This is great for those who like story-driving style with multiple player characters(even though just like RotT, not really big differences between characters, male characters are tough and female ones are agile but little weaker) but most of level just small except some levels with big battles, too bad this had some flaws like some levels just very annoying when it's totally dark(however you have flashlights but you can't use weapons when holding that just like original DooM 3, also there are some portable lighter powerup you can picked up, that acts like the DooM's light amplification goggles, too bad they're rare and only for some minutes after used out if you're too slow when walking on levels) and you only have some flares to light your way out, or some places just too narrow for battling monsters, caused poor player character(s) get raped by them because cannot escaped from narrow ways.

 

But if you're not then too bad this is not for you. At least I love this kind of style, but not perfectly so I can only give 4.

 

BTW, the author did updated his mod on March 2015, the Doomworld download still in May 2013. I encounter glitches(some key pedestals just randomly stop working(disappeared) but not sure what's wrong and try to "use" those inv. keys will make that shit happened for sure) with GZDooM 3.7.2 and sadly I'm too late to know(already on Map23 and don't want start all over again) about the updated version but maybe some glitches fixed. Check below of thread in ZDooM forum for latest TotLM3 download.

https://forum.zdoom.org/viewtopic.php?f=19&t=49164

(Yes, it's TotLM 4 thread but the author provided all WADs of TotLM series for download too.)

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Combinebobnt

  
Great unreal gameplay without being a clone. Too bad a lot of the maps are cramped.

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Guest

  
Fantastic,AND beautiful! Thank you!

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Guest

  
Good job!!!!

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Guest

  
This is a VERY beautiful mod.Thanks,Alando!Ho pe there will be a another.

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Guest

Unknown date

  
This is what we need, more original works like this. You deserve at least a Cacoward nominee.

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Guest

Unknown date

  
For those who like this,VERY glad you do.It is 1 of the best wads ever!!!5/5 stars!

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Guest

Unknown date

  
When you see open this wad, you will shit bricks of sure awesomeness. Alandos best release yet.

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Guest

Unknown date

  
Absolutely fucking incredible, a little big but thats okay.

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Guest

Unknown date

  
The most stunning wad I have ever witnessed in my life. Beats the living shit out of Alien Vendetta, Requiem and the Memento Moris combined.

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Guest

Unknown date

  
extremely weeldone * 3 ;-D, I played it in GZDOOM and it was superb. Regards Bjarne

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Guest

Unknown date

  
Very funny gameplay. Best episode of the series.

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Untamed64

Unknown date

  
I smell a Cacoward nominee.. Very Well Done

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Guest

Unknown date

  
GREAT WAD

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Guest

Unknown date

  
This TC is basically a hybrid between Doom and Unreal. HOWEVER, it lacks qualities of both games: it has neither Unreal's evocative atmosphere and sense of wonder, nor Doom's gameplay and design. Level design isn't nearly as good as that of Unreal and that of it's more well known fan made campaigns. It's mostly simplistic, cramped, claustrophobic. Unreal was NEVER that, not even in mostly indoors levels set in temples or spaceships. Three stars for the effort.

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VylePhinder

Unknown date

  
Fucking epic! Best one yet, and that's saying ALOT! 5/5

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Pavera

Unknown date

  
it's full of level design choices that I disagree with, but I do like the art and resources used. 3 beards

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insanoflex312

Unknown date

  
Boring at first, and frankly, boring near the end. The features are interesting, but overall it fails. 2/5

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Guest

Unknown date

  
Longest and most ambitious part of the "Lizard Men" series, and also by far the best. Definite recommendation 5/5

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Guest

Unknown date

  
very good looking - but incredibly boring gameplay. 3/5

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chesse20

Unknown date

  
you didnt add compability for zandronum :C

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Guest

Unknown date

  
simply awesome

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

this is pretty damn awesome for a full ZDoom megawad/TC. at least on its own merit, a full megawad that feels like a temple crawler with several nasty lizards and loads of other nasty baddies, with new weapons to balance out things.

 

the semi-auto shotgun is great for basically everything, while the SSG is just pretty standard. the sniper rifle isn't too good, and neither is the big missile launcher (only six missiles to use). the serpent staff is pretty good, remember there's a good alt-fire on it. levels are linear and actually aren't too bad to roll through.

 

major issues with this set, first of all, lots of places are just pitch black, which I'm certainly not a fan of. also I can confirm the problems from Player Lin's link above, which actually DIDN'T happen on the original download link. apparently accidently shooting some of the key pedestals causes them to disappear. and using the inventory keys in the inventory actually REMOVES them, which is very bad. I actually recommend downloading the link from here, the only thing you'll miss is a brand new MAP21. still though, this was quite an ambitous piece of work.

 

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Guest

Unknown date

  
Of course it's awsome!

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Guest

Unknown date

  
If you can't say this is a masterpiece then there is something wrong with your brain.

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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