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Temple of the Lizard Men 3

   (51 reviews)
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12 Screenshots

About This File

The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manual. It is recommended that you READ THE MANUAL before playing. Story Below...


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Combinebobnt

  
Great unreal gameplay without being a clone. Too bad a lot of the maps are cramped.

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Guest

  
Fantastic,AND beautiful! Thank you!

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Guest

  
Good job!!!!

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Guest

  
This is a VERY beautiful mod.Thanks,Alando!Ho pe there will be a another.

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Guest

Unknown date

  
This is what we need, more original works like this. You deserve at least a Cacoward nominee.

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Guest

Unknown date

  
For those who like this,VERY glad you do.It is 1 of the best wads ever!!!5/5 stars!

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Guest

Unknown date

  
When you see open this wad, you will shit bricks of sure awesomeness. Alandos best release yet.

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Guest

Unknown date

  
Absolutely fucking incredible, a little big but thats okay.

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Guest

Unknown date

  
The most stunning wad I have ever witnessed in my life. Beats the living shit out of Alien Vendetta, Requiem and the Memento Moris combined.

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Guest

Unknown date

  
extremely weeldone * 3 ;-D, I played it in GZDOOM and it was superb. Regards Bjarne

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Guest

Unknown date

  
Very funny gameplay. Best episode of the series.

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Untamed64

Unknown date

  
I smell a Cacoward nominee.. Very Well Done

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Guest

Unknown date

  
GREAT WAD

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Guest

Unknown date

  
This TC is basically a hybrid between Doom and Unreal. HOWEVER, it lacks qualities of both games: it has neither Unreal's evocative atmosphere and sense of wonder, nor Doom's gameplay and design. Level design isn't nearly as good as that of Unreal and that of it's more well known fan made campaigns. It's mostly simplistic, cramped, claustrophobic. Unreal was NEVER that, not even in mostly indoors levels set in temples or spaceships. Three stars for the effort.

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VylePhinder

Unknown date

  
Fucking epic! Best one yet, and that's saying ALOT! 5/5

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Pavera

Unknown date

  
it's full of level design choices that I disagree with, but I do like the art and resources used. 3 beards

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insanoflex312

Unknown date

  
Boring at first, and frankly, boring near the end. The features are interesting, but overall it fails. 2/5

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Guest

Unknown date

  
Longest and most ambitious part of the "Lizard Men" series, and also by far the best. Definite recommendation 5/5

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Guest

Unknown date

  
very good looking - but incredibly boring gameplay. 3/5

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chesse20

Unknown date

  
you didnt add compability for zandronum :C

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Guest

Unknown date

  
simply awesome

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NuMetalManiak

Unknown date

  
this is pretty damn awesome for a full ZDoom megawad/TC

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Guest

Unknown date

  
Of course it's awsome!

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Guest

Unknown date

  
If you can't say this is a masterpiece then there is something wrong with your brain.

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Guest

Unknown date

  
Incredibly dull, the maps are very cramped and the weapons and enemies are equally as boring. Overall, too many fancy effects, not enough gameplay and was the lizard woman porn really necessary? 2/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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