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Knee-Deep in ZDoom

   (383 reviews)
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About This File

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


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Spectre01

  
Highly ambitious E1 remake with a very high level of detail and plenty of original content. The maps are massive and really test your navigational skills. 4/5

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BoJustBo

  
A monumentally impressive mod on both a technical level aswell as a map design level. Beautiful if a bit too dark at times giving it a real horror mood. The grenade launcher is a terrible gun though, I must say, it hits you more than it hits enemies, and it does double the damage of a rocket both ways.

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Guest

  
this is one of the most BadA$$ remakes of Knee Deep In the Dead that i have ever played! i am proud to make room on my hard drive for this legendary mod. -Dragon Mech

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The Doommer

  
23 MB ? Looks good , downloading...

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Guest

  
Combat that John Romero could NEVER have imagined! Experience Lion-O blocking your attacks with a trash can lid, the Dover Demon firing lasers and shitting on the ground at the same time, satyrs doing more damage lightly pawing at you than specters do taking giant bites, and killing yourself with rubber grenades over and over! TWICE as many keys as before! FOUR times the stat screens! Can you handle this much X-TREEM? (The levels are truly impressive expansions of the originals, however).

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Guest

  
Switchhunt City. Convoluted bullshit where you run around the map for half an hour checking everything once more, trying to figure out what the fuck you're supposed to do. If that sounds good to you though and your only problem with the original Doom was that progress was too obvious even in the later levels, then this is the mod for you. The new weapons and monsters are so interesting, too. There's clearly been a lot of effort put into it, it's just a shame that the pacing has been murdered and immolated.

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Guest

  
quality over quantity

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Guest

  
it's just a new DOOM! New gameplay, ennemies and such more badass shotguns!!!!!!!!

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scifista42

  
I liked KDIZD a lot, with the exception of Z1M8, which annoyed me in quite a few ways. But still, it's a great wad.

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Guest

  
Giving this a passing 3, 'cause effort. I didn't enjoy it personally, but I can see the love that was put into this mapset. It's a shame it wasn't better.

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Guest

  
Kinda good but kinda not. Too many weapons. Does Doom really need an SSG or a grenade launcher for that matter? Giving this a final mark has stumped me because there's a lot of good in here and there are plenty of fun bits but there's other bits that make those less enjoyable. So I can't be totally positive. I think the length might have something to do with it.

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Unknown date

  
Excellent work! Graphics, details, layouts, and such are very good. I can tell, that their was alot of hard work has been placed on this whole file, however; hard work pays off! 5 Stars -Nicholas G.

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Unknown date

  
Five stars, excelent wad. -Vegeta

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Guest

Unknown date

  
Despite being frustrating at times, as people have said, it wasn't so much confusion (with the exception of Z1M3) as it was difficulty. Overall challenging and addicting. I kept quitting when I would die, but coming back ten minutes later to play again. The ending was glorious. 5/5

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Guest

Unknown date

  
I think they did a superb job I love the new weapons and monsters I love the new sound effects and the maps while haveing new places to explore have some familarality to the original Kneed Deep in The Dead. The detail is Legendary I haven't seen this level of detail in any wad. All these factors make up a very very good wad. 5/5

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Unknown date

  
Easily one of the most interesting projects ever made, it shared a nice balance of old and new concepts that put life (back) into E1's original theme. Further, it actually felt like a complete experience from start to finish - nothing seemed slapped together, from level structure to the new monsters to item placement that forces you to think as you fight. Very rare for a levelset to actually draw you in like this one did so easily. Thanks for releasing a project with character and a pulse!

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Unknown date

  
Excellent. The tie in to the original levels is well done. Over-all amazing.

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Guest

Unknown date

  
Hated it the first time I played it, hated it again. I lost interest at Z1M4, and just cheated through the rest. The maps are too big for their own good, and the gameplay gets boring as a result. The detailing is just plain ugly, and overdone, like the designers didn't want to leave a single bare wall. I probably would've passed on this regardless, but I think tying it to the original E1 maps was a bad idea.

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Unknown date

  
Fantastic! An incredible modern interpretation of the original Romero DOOM episode! 5/5.

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Guest

Unknown date

  
While the detail somewhat slaughtered this, it is playable by every means. The 'three new' weapons arn't needed, the plasma rifle and BFG would of go well, but whatever.. 4/5 for effort and long time to make.

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Unknown date

  
I like this wad for the same reasons than people who dislike it : huge levels, puzzles, new monsters and weapons, hellish secrets... The same facts that makes me love Daedalus, Eternal Doom or even NeoDoom. Obviously a 5/5 from me. ~Naan

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Unknown date

  
Good wad, but I can understand why some people dislike it. It gets better as you go along. 3.5/5

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Guest

Unknown date

  
Kicks ass! Some levels scared the hell out of me. Defiantly gave me one hell of a rush. 5 stars. These guys better make the Shores Of ZDoom (or whatever the hell they're gonna call it).

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Guest

Unknown date

  
This is an amazing wad, those who claim this as garbage are jelious little kids who can't do any better them selves. There was alot of consideration to the monster placement wasn't the best, but it was still very enjoyable. 5/5!!! Good job guys!

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Unknown date

  
Awsome new sounds, weapons, and maps 5 star!!!!!

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  • File Reviews

    • By Endless · Posted
      Yes, it's 1995, yes, it's quite old, and yes, very late compared to recent work or any work from 2010 onwards. But this is where the real flavor of being able to enjoy this megawad lies. Despite being quite old (older than me) Memento Mori fulfills the simple premise of being fun and simple. It is not a great innovative work nor a technical marvel, but it is an important pillar to be able to analyze with a better retrospective how far the authors have come to give us such spectacular maps. You may have already played it for this point, especially if you're one of the veteran OGs, but if you haven't, or if you're new to the community and want to go down a path where you can appreciate the past and present, Memento Mori is a good stone to cross.   The maps are so 90s that it makes you want to turn on a walkman and put on your Nike Air and play it properly. Sure, that's an exaggeration, but not too far from the truth. These are pure vanilla maps, almost raw. They offer excellent quality for the standard that was 1995, but they may look a bit dull by 2020. That doesn't mean they are bad maps, for the simple reason that a bad map means a boring map and Memento Mori is not boring. There are small and easy maps as well as big and scary maps and a few maps with a few tricks up their sleeves. An odyssey through many designs that were so innovative in their early days that we now take them for granted. If you haven't tried it, do it, nothing like improving your perspective on Doom mapping and feeling a little old in the process.  
    • By P41R47 · Posted
      Combines perfectly with Mars War!
      So yeah, its Mars War Status Bar for me :P
    • By P41R47 · Posted
      Nice status bars, been using them for wads that doesn't have a custom status bar when i'm lazy to make one myself hahaha :P
    • By P41R47 · Posted
      This is probably the best megawad of the '90s. You will find here all that is considered bad about doom mapping, but at the same way, you will find tons and tons of creativity, and also, a strong message in the process.
      Really, '90s can't get better than this at least in the storytelling department.
      The gameplay is fun for the most time, but some maps suffer from being a little longer than needed, making them tiring.
      The story is neat, driving the player through semi-realistic and high abstract locations made up with tons of interesting and contextuals details that advance the story forward. Really good usage of what Doom engine can make in it speechless way.
      As i said, some maps are longer than needed, and also, near the end, the ramps up in difficulty is obsene, even in the easiers difficulties.
      But from the storytelling side, this is five over five.
      A real achievement on what and amateur can make with just passion and humor.   Thanks Nathan Lineback for your satirical rant agains MS.
    • By starfruit · Posted
      crashed my game, 10/10
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