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Knee-Deep in ZDoom

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About This File

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


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Spectre01

  
Highly ambitious E1 remake with a very high level of detail and plenty of original content. The maps are massive and really test your navigational skills. 4/5

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BoJustBo

  
A monumentally impressive mod on both a technical level aswell as a map design level. Beautiful if a bit too dark at times giving it a real horror mood. The grenade launcher is a terrible gun though, I must say, it hits you more than it hits enemies, and it does double the damage of a rocket both ways.

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Guest

  
this is one of the most BadA$$ remakes of Knee Deep In the Dead that i have ever played! i am proud to make room on my hard drive for this legendary mod. -Dragon Mech

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The Doommer

  
23 MB ? Looks good , downloading...

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Guest

  
Combat that John Romero could NEVER have imagined! Experience Lion-O blocking your attacks with a trash can lid, the Dover Demon firing lasers and shitting on the ground at the same time, satyrs doing more damage lightly pawing at you than specters do taking giant bites, and killing yourself with rubber grenades over and over! TWICE as many keys as before! FOUR times the stat screens! Can you handle this much X-TREEM? (The levels are truly impressive expansions of the originals, however).

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Guest

  
Switchhunt City. Convoluted bullshit where you run around the map for half an hour checking everything once more, trying to figure out what the fuck you're supposed to do. If that sounds good to you though and your only problem with the original Doom was that progress was too obvious even in the later levels, then this is the mod for you. The new weapons and monsters are so interesting, too. There's clearly been a lot of effort put into it, it's just a shame that the pacing has been murdered and immolated.

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Guest

  
quality over quantity

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Guest

  
it's just a new DOOM! New gameplay, ennemies and such more badass shotguns!!!!!!!!

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scifista42

  
I liked KDIZD a lot, with the exception of Z1M8, which annoyed me in quite a few ways. But still, it's a great wad.

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Guest

  
Giving this a passing 3, 'cause effort. I didn't enjoy it personally, but I can see the love that was put into this mapset. It's a shame it wasn't better.

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Guest

  
Kinda good but kinda not. Too many weapons. Does Doom really need an SSG or a grenade launcher for that matter? Giving this a final mark has stumped me because there's a lot of good in here and there are plenty of fun bits but there's other bits that make those less enjoyable. So I can't be totally positive. I think the length might have something to do with it.

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Unknown date

  
Excellent work! Graphics, details, layouts, and such are very good. I can tell, that their was alot of hard work has been placed on this whole file, however; hard work pays off! 5 Stars -Nicholas G.

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Unknown date

  
Five stars, excelent wad. -Vegeta

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Unknown date

  
Despite being frustrating at times, as people have said, it wasn't so much confusion (with the exception of Z1M3) as it was difficulty. Overall challenging and addicting. I kept quitting when I would die, but coming back ten minutes later to play again. The ending was glorious. 5/5

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Guest

Unknown date

  
I think they did a superb job I love the new weapons and monsters I love the new sound effects and the maps while haveing new places to explore have some familarality to the original Kneed Deep in The Dead. The detail is Legendary I haven't seen this level of detail in any wad. All these factors make up a very very good wad. 5/5

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Unknown date

  
Easily one of the most interesting projects ever made, it shared a nice balance of old and new concepts that put life (back) into E1's original theme. Further, it actually felt like a complete experience from start to finish - nothing seemed slapped together, from level structure to the new monsters to item placement that forces you to think as you fight. Very rare for a levelset to actually draw you in like this one did so easily. Thanks for releasing a project with character and a pulse!

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Unknown date

  
Excellent. The tie in to the original levels is well done. Over-all amazing.

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Unknown date

  
Hated it the first time I played it, hated it again. I lost interest at Z1M4, and just cheated through the rest. The maps are too big for their own good, and the gameplay gets boring as a result. The detailing is just plain ugly, and overdone, like the designers didn't want to leave a single bare wall. I probably would've passed on this regardless, but I think tying it to the original E1 maps was a bad idea.

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Unknown date

  
Fantastic! An incredible modern interpretation of the original Romero DOOM episode! 5/5.

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Guest

Unknown date

  
While the detail somewhat slaughtered this, it is playable by every means. The 'three new' weapons arn't needed, the plasma rifle and BFG would of go well, but whatever.. 4/5 for effort and long time to make.

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Unknown date

  
I like this wad for the same reasons than people who dislike it : huge levels, puzzles, new monsters and weapons, hellish secrets... The same facts that makes me love Daedalus, Eternal Doom or even NeoDoom. Obviously a 5/5 from me. ~Naan

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Unknown date

  
Good wad, but I can understand why some people dislike it. It gets better as you go along. 3.5/5

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Guest

Unknown date

  
Kicks ass! Some levels scared the hell out of me. Defiantly gave me one hell of a rush. 5 stars. These guys better make the Shores Of ZDoom (or whatever the hell they're gonna call it).

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Unknown date

  
This is an amazing wad, those who claim this as garbage are jelious little kids who can't do any better them selves. There was alot of consideration to the monster placement wasn't the best, but it was still very enjoyable. 5/5!!! Good job guys!

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Unknown date

  
Awsome new sounds, weapons, and maps 5 star!!!!!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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