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Knee-Deep in ZDoom

   (387 reviews)
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About This File

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


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Unknown date

  
It was a pretty fun ride. I was never a fan of E1M4, so that's one level I didn't enjoy, but the rest was great. Encounter the Shadow monsters for the first time was pretty amazing. The feeling of going through something so familar yet different here is what pulled me in. KDiZD has a warming familarity to it. It's a great wad, so congrats to the KDiZD team for this wonderful work of art! -Marty Kirra (5/5)

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Unknown date

  
sExCeLlEnT -Edward850

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Guest

Unknown date

  
deathzor has officially hurt my ears.... I will slap him silly for having made that recording.

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Unknown date

  
dull, new monsters suck, aimless wandering sucks, intermission fails.

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Unknown date

  
Irritating gameplay. Irritating design. Irritating irritation. Irritating sprite rotations. Irritating custom monster abuse. Irritating inconsistent ammo use. Irritating stupid. I've made more action-packed games in RPGMaker 2003. The intermission screen was pretty cool though.

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Unknown date

  
I know this wad really received a mixed reception from the community, but I have to say I really loved this. Yes it doesn't really retain the E1 atmosphere all that well at points and some of the maps may be too overdone/confusing for some, but I still enjoyed it. I'll admit it probably could have been better, but I felt it was well worth my time. So I agree with the above, not perfect, but an incredible effort, and I'm certainly willing to call it good. In fact I'll be nice and give a 5. -Do0minat0r

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Unknown date

  
This wad is alright. It does showcase some interesting features here and there, but is overall nothing new or particularly special. The gameplay is repetitive and is often irritating and lacks much fun, and thus contributes to the downfall of this wad's replay value.

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Unknown date

  
Nice idea and lots of effort, but sadly the maps are dull and boring to play (e.g. Z1M3). Detail is inconsistent. Some of the new enemies add a lot to the said boredom. The very last boss is terrible (the flaming Barons were great though, they should have ended the wad with them). Hopefully the Shores of ZDoom will be better and made by people who actually know what the original Doom is about.

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Unknown date

  
I'm going to have to say that this is sincerely overrated and overhyped. By that I mean it didn't deserve the hype that it was given at all (mostly by the zdoom community.) The detail (perhaps too much though), effects and general effort I approve of, but generally the gameplay is lacking, as it's rather boring and repetitive. 3.5/5 (well 4 stars technically) ~TawmDee

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Unknown date

  
It's more than great. 5/5 -Cell

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Unknown date

  
...as I stride Knee Deep in ZDoom, all is clear, I know must be done. My cause is just, my will is strong, and my vote, is very-very big. 5/5 -Maes

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Unknown date

  
I thought your work was very good, if a bit overcrowded in parts. "Education is unique among consumer products – when it fails to work as advertised, it's the customer that gets labelled as defective."

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Unknown date

  
Meh. Stupid, repetitive, overly difficult, tedious. I don't care how much effort went in. What matters is what is released, which, in this case, is a technological feat that plays like the first hub of Hexen. And that's bad.

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Unknown date

  
There is a lot to say about this, way too much to cover all here. It's probably generated more of a love/hate trend based on gameplay than all but a small handful of other wads ever released. Some will love how E1 is recreated; others will despise it for the loss of the original atmosphere. I sit on the positive side, and look at KDiZD as its own entity. I enjoyed it, architecture certainly being the highlight, but I was sad when I was done with it which should say something. A personal 5/5

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Unknown date

  
Over-hyped. Having never played the leaks, I expected much, MUCH better. I'm giving 4 starts only for the amount of effort put in.

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Unknown date

  
Knee depp nostalgica! Ghehenna reaspuzina đuevera erzelađ gnratae fickely grestepahan! Amnsai veria merelijakan zerogan! Not so Kool! 3/5 Spambot chack 8+9=19

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Unknown date

  
ATTENTION: Due to its sheer size, Z1M8 is prone to locking up GZDoom while saving, resulting in savegame corruption. Worst of all, it's highly unpredictable; I got burned while saving immediately before taking the blue key and I've been unable to reproduce the lockup since. USE MULTIPLE SAVE FILES when playing Z1M8 in GZDoom. If possible, make a new savegame every time.

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Unknown date

  
One of the best WADs EVER created.

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Unknown date

  
all of the people that hate this are insane. it was incredible. i have never been amazed by a doom addon but this one is definetly one that got me. sonic maybe but KDIZD does deserve its sequel in progress and I will be there to play it. I thought I could make something kickass but the competition is too fierce.

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Unknown date

  
Its definitely an amazing work, albeit a very confusing one.

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Unknown date

  
I have no idea why they decided to disable monster infighting, but if you want to enable it (at least in Zandronum, I dunno how the console works in other ports) go to the console (` or ~ key) and type 'infighting +1' without the apostrophes. An added bonus is that monsters will fight their own kind.

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Unknown date

  
_/---\_/----\_ < > Magically awesome piece of poo. --\_/-----\___/ 5/5

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Unknown date

  
Effort was all in appearance, not gameplay... slow, overly convoluted puzzles, too little uptime versus slow wandering. I could still make out what was left of my small contribution at least, albeit it was butchered into glaringly less fitting appearances. I also told you not to mess with my damn tanks, but you DID! Perish the thought that you'd leave something different and completely unexpected in that one, secret (super-secret considering the nearly impossible puzzle in E1M3) level. 3/5 -Cyber-Menace

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Unknown date

  
the most sectors and linedefs EVER i seen, 5/5!!!!!!!!!!! torm you are amazing!!

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Unknown date

  
Very good job 5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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