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Knee-Deep in ZDoom

   (387 reviews)
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About This File

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


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Unknown date

  
If wads were judged by the amount of time and work put into them then this would be the greatest Doom wad ever. They aren't and this isn't. It's not even in the first rank. Far too much time has been put into effects, far too little into the basis of all great Doom wads, gameplay. Disappointing after all I'd heard about it. 3 stars on the basis of poor gameplay.

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Unknown date

  
sweet game never gets better than this!

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Unknown date

  
GREAT WORK! - Marcus

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Guest

Unknown date

  
4/5

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Unknown date

  
5/5!! Since this didn't really give any install notes: Drag the three .pk3 files onto the zdoom icon and select the ultimate doom(doom.wad) and thats it...thats all i did anyway...and if it was said somewhere MY BAD!! i didn't know how...just figured it out...neway GG and thanks!! p.s. whens "The Shores of Hell?" or..."The Shores of zDoom" haha or screw the rest of the doom episodes just skip to Doom2! YA! -zak

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Unknown date

  
IMO this is a candidate for the most underrated release ever. I thought it was a blast, and I did often follow the hype. Honestly I do not see why so many people think this has trashy gameplay. 5/5

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Unknown date

  
It is ok. But not unique in the doom history like real exceptional stuff (examples foreverhood / portal gun / scythe 2 among others).m1 and m2 are just more detailed doom maps...m3 is a headpain. The things get better until m6 being the top for me. Later levels are equal rated. 4/5

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Unknown date

  
It could certainly have been better.

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Unknown date

  
Lake the gameplay feature, graphic and mapping was pretty nice. 3/5 - SFoZ911

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Unknown date

  
definetly awesome.i like the final boss.-mohaa555

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Unknown date

  
Historical! The only wad I have ever played that is better than this is DVII, and that's saying something! Superb levels and TONS of detail, along with the classic E1 feel make this wad worth playing a thousand times. My only complaints: 1) The levels aren't super-hard, but some of the levels took over an hour to beat just because it's IMPOSSIBLE to find where to go! 2) There are too many flavors of imp =6 3) I can't edit this! Stupid pk3 files.

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Unknown date

  
Legendary, incredible, epic, superb work. 5/5 -Glassyman

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Unknown date

  
Awesome wad, insanely good detail but some levels (like Z1M3) have way too many switch and key hunts. 4/5 -KC32

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Unknown date

  
Overburdened, perhaps more about quantity than true quality, and made with skill, but unevenly. Some levels are good (2, 8, 10), but others tedious (1, 3, 6). The idea of adding to id's E1 is poor, and part of the new stuff, while decent, feels a bit off. The visuals also vary, from appealing to annoying. It's like they tried to do everything in one wad, and none of it really hit the nail on the head. On the bright side, its glitter helps recall or attract people to the game. [3/5] ~Chain Mail (06/2007)

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Unknown date

  
I don't get what's so great about this mod. It's cool, but it's nothing to go crazy over. I know several classic megawads that are much better than this. The new weapons are pretty decent and the new enemies are kinda cool, most of the levels are a real pain to go through. I got really bored playing z1m3. I couldn't continue playing after that map, even after skipping some maps. If it weren't for the excessive key/switch hunting and extremely confusing map layouts, I'd rate this higher. 3/5

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Unknown date

  
Big wad, just finished it yesterday. At first I found it intresting enough to warrant keeping on playing. But in the end it was more a matter of thinking, "Well, I've come this far." E1M7 is one of my favorit maps ever. I didn't see the same greatness in this though. Z1M9 was probably the best map in the wad for me. Some nice things, weighed down by a lot of really bad things. Like the last boss for instance. 3/5 - Kristus

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Unknown date

  
An enjoyable wad overall. The custom elements such as the score system and additional monsters are vry well implemented and you can see obvious vestiges of the original e1 levels in the wad, though they're vastly expanded. The gameplay is decent, although I did find wading through the sprawling levels a bit repetitive and there aren't that many 'smart' ambushes. It's almost impossible for the wad to triumph over the hype surrounding the project, but all things considered, it's an enjoyable wad. ****

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Unknown date

  
Holy crap. Just awesome. 5/5

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Unknown date

  
While the wad suffers from tedious switchhunting at times, the gameplay is alright. The real highlight of this mapset is the visuals and ambiance, which really makes you feel like you're starting a new game just like Doom E1 back in '93. 5/5

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Unknown date

  
The final stage was perhaps the most impressive thing I have ever seen done with zDoom. I especially liked the third from last battle, when the really suspenseful music kicked in. It was completely unexpected, and got me pumped for the fight! And then the gigantic final boss was simply brilliant.

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Unknown date

  
"KDiZD" has proven that superb architecture, love to detail, modern features, huge size and breathtaking atmosphere just aren't enough to place it among the legends. The gameplay was frustrating, too repetitive, like running around in circles. Overall design: 5/5 Gameplay: 1/5 ------------------- Total: 3/5

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Unknown date

  
In spite of some gameplay balance flaws, KDiZD sets a new standard for the presentation of ZDoom mods. 3/5. -Riki

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Unknown date

  
Not perfect, but still pretty damn good.

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Unknown date

  
In fact, the most fun I've had in a long time of dooming! There's a few issues with item placement, and the last map was ruined since you get no ammo or health to fight the bosses. But there's no denying that up until that every single level is legendary! -Ix

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Unknown date

  
Try and get this to run on a 386. Absolutely beautiful to look at and feels like a real adventure to progress through. The new monsters are a mixed bag, with some looking great (shadow imps) and some feeling a bit out of place (lion barons, satyres). The levels are fun to play, but can get a bit switch-hunty. There are a lot of suprises, even right to the end. Well worth the time to play. 5/5.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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