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Knee-Deep in ZDoom

   (387 reviews)
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About This File

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


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Guest

Unknown date

  
sets a new high. plus the use of zdoom features in unparralled.

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Guest

Unknown date

  
Legendary. I don't know how people can't give it a 5/5 just for the insane amount of effort.... each level has to have thousands upon thousands of linedefs and sectors. Sure, the levels are massive (with lots of backtracking.) It's not perfect but it's at least in the top 5 wads of all time. (z1m3 frustrated the shit out of me). Custom monsters were cool, didn't have a problem with them. New sprite angles for pickups were fine.. the architecture puts my maps to shame. Congrats Torm667 and team.

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Guest

Unknown date

  
Lots of repetitiveness. As others may have said, this is like the Halo of Doom. Super overhyped, but fell short in key areas. Though the architecture is absolutely astonishing. 3/5

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Guest

Unknown date

  
Looks very very good, but got boring after a few levels. Gameplay is nothing new really: extremely well balanced average dooming, A+. Still, Cyber wad and White0 are better, because they offer new ways to play Doom.

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Guest

Unknown date

  
Dude, freaking amazing! Also the special way to get to the super secret level, it's genius. But I think you should have a SS level for 100 % kills if you guys make Episode 2.

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Guest

Unknown date

  
WAD is not fun, ZDoom gives me hella motion sickness. -Pipgirl

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Guest

Unknown date

  
SUCKS. 0/5

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Guest

Unknown date

  
Good looking and fun to play. I loved it, very well done guys.

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Guest

Unknown date

  
To the guy two reviews up from this one, amount of effort doesn't equate to amount of quality. A few interesting scenes here and there, and a hell of a lot of really terrible design and gameplay decisions throughout. What a shame of wasted time and potential.

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Guest

Unknown date

  
E1M6, total pain in the ass. I can't find the exit ANYWHERE! (even when I cheated lol)

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Guest

Unknown date

  
Yuck. I personally thought this megawad strays way too far away from the spirit of the original episode of Doom. It feels too much like Doom 3. In fact, it feels waaay too much like playing a Tormentor667 map. This should have just been called Knee-Deep in Tormentor667's Doom. There's way too much backtracking. It's still worth looking at though. The presentation of this megawad is nice. I suggest skipping Z1M3 though. I thought that was the worst map out of this megawad.

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Guest

Unknown date

  
Honestly you can't vote this up just because of the amount of effort that went into it. This episode is just very dull!

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Guest

Unknown date

  
People who said gameplay is boring I dont know what megawad they've played. Maps overdetailed dont impressive me, but this episode likes me, has a decent gameplay and design. Good looking is only a positive detail. With less than that many projects have at least 4, but trolls never rest. I think that all T667 works are underrated, there are people who hate big projects because is not in line with the old school. One thing does not remove the other. 4.5/5

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Guest

Unknown date

  
It got boring in the first level and then it dragged on until level 8. The new monsters are pretty pointless. The new guns do not strike me in any way (I was hoping there was a submachine gun to pick up after killing the former human that fired at twice the rate). The level design was overdone but beautiful. Recommended for a single play through then removal from hard drive.

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Unknown date

  
All the levels are great, however with one exception. E1M3 is a must SKIP, warp to Z1M9 instead (Unless you must, because you are a completionist.). Looks just plain amazing. The custom weapons weren't all that special, and while some of the custom monsters were interesting, most weren't nothing new or exciting at all. Overall, it's worth the wait of the download. BTW, I feel E1M8 was the best. In fact, I was most hyped on getting there the most. Boy, was I in for something for sure. - Roy 4/5

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Guest

Unknown date

  
Visually, this is absolutely marvellous. I have never seen anything take advantage of ZDoom quite like this does. These are tough levels though.

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Guest

Unknown date

  
Blech. Completely out of the spirit of doom, yet still claims to "Hold strong to the atmosphere of the original." This could not be farther from the truth. It removed the fun factor, and replaced it with horror elements. Apparently, the designers of this pack thought that games should not be fun, but just pleasing to look at. 1/5

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Guest

Unknown date

  
I originally thought KDiTD was tan and grey metal. I don't think the brown quake-rock and green-tinged dark grey metal was evocative of the original, hell it didn't even feel like I was playing something even slightly like KDiTD except for a passing feeling like a ghost of a family member just walked by at some parts. One big mistake is that you guys didn't even try to make the levels represent what they were supposed to be (e.g. hangar), so I can't even give points out for that.

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Deeforce

Unknown date

  
No need to update this masterpiece! I still have and play the wad from the release date 01 June, 2007 (version 1.0). Everything is okay with this... but I also played kizd_12, but I had to use the rotations.pk3 that is no longer included in the main file. Great work! 5/5

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Guest

Unknown date

  
I'm very impressed with the level design, the use of ZDoom features to force players to complete objectives in order to proceed and the use of different monsters. 5/5 -Mr. Chris

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Guest

Unknown date

  
This map brought back memories. An older friend had doom and I played it only three or four times. I could hardly control my movements and any former human was some fight. So for me it met it's targets and I'm thankfull for that. coldfusio

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Unknown date

  
The best Wad I ever played and the only Wad that gave me the same feelings I had when I played Doom for the first time. This is more realistic and much more better than the real Epidode 1: the movie, the puzzle, the new type of monsters, the new weapons, the new sound, the PDA and so on are simply legendary and superb. This Wad goes beyond any of my expectations and dreams. This Wad isn't repetitive, it is just very hard and I love this too! 5/5 but you deserve 6/5 guys!

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Guest

Unknown date

  
I think this is a legendary but the last boss was a really lame.

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Guest

Unknown date

  
Wow! 5/5

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Guest

Unknown date

  
5/5!!!!

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  • File Reviews

    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
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