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Hellbound

   (209 reviews)
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8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Grazza

Unknown date

  
I'm only part way through the wad, but have enjoyed every map so far. Definitely worth your time.

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Guest

Unknown date

  
i loved it especially level 32 homage to the level wolf 3d spear of destiny

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Guest

Unknown date

  
Great fucking wad! Has almost a Doom 3 in Doom 2 sort of style that works really well, combines good details with a really classic feel. Only criticism I'd give is some of the later hell maps,while beautiful, begin to feel like a chore instead of fun. 4/5

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vdgg

Unknown date

  
Hard to judge. Good WAD, but the amount of positive feedback makes me feel perplexed. "Not my style". Monster placement is sometimes sooo lame (who except Z86 would put 2 barons in the final room of gigantic MAP16?) Also SSG in secrets in half of the maps - I hate it. Impressive scale, lots of detail, some really good maps.

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Guest

Unknown date

  
One of the best megawads I have ever played (and I've played many). It's such a joke that this only got an honorable mention for the 2013 Cacowards. "combat is boring" my ass! DO YOURSELF A FAVOR AND PLAY THIS WAD!!!

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Guest

Unknown date

  
I Like it

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CorSair

Unknown date

  
Visuals can look stunning at times, mostly it looks pretty, and gameplay is quite decent.

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Guest

Unknown date

  
Absolutely superb. Love this!

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NightFright

Unknown date

  
Z86's masterpiece. There are no weak maps in here IMHO. Especially the city levels around the middle of the pack are simply fantastic. Before entering the Hell episode, you even get to see some architectural references to the first Doom. Many of these maps are impressively huge, e.g. "Starport", "Forbidden Archives" and certainly the massive "Ascension" will simply blow you away. Even the secret maps don't disappoint. One of the best releases in 2013 for sure, so you'll better start downloading already!

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Pure Hellspawn

Unknown date

  
this is one of the best megawads I have ever played. i enjoyed every single aspect of it. in addition, i loved the .rtf file with the story.

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SFoZ911

Unknown date

  
5/5, superb 32 megawad that is worth playing along.. some of the most epic maps that I ever played.

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Bandwart

Unknown date

  
Very good, 'need more good megawads like this :)

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scrooloose

Unknown date

  
Awesome! Had some good times playing through this on 2 player survival coop. We spent a lot of time oohhing and ahhing over the map designs which were just fucking stunning. Recommended.

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kmc

Unknown date

  
Really solid mapset with huge and beautiful maps

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Guest

Unknown date

  
It's a masterpiece. 5/5

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Guest

Unknown date

  
It may be awful,so don't play it.At least he does what YOU most likely can't.

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Guest

Unknown date

  
Great design, let down by abysmal game play. 100 quick saves/re-loads later, and another frustrating ambush I gave up. Not enough health and too dark to see anything. Although I did play this with Brutal Doom so it maybe amped up the difficulty. I like maps where you can see what's going on and are difficult because of enemy count, layout, diversity and feature ambushes that when survived reward you with health so you can continue playing without dying every 2 seconds. The Big Robb Scourge of Doomworld)

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Guest

Unknown date

  
Just perfect.

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Guest

Unknown date

  
great maps with huge battles

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Katamori

Unknown date

  
Alex Jacobson on MAP31 ;) amazing stuff anyway. 5/5 - Katamori

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Guest

Unknown date

  
Just thumb up!

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Guest

Unknown date

  
A motherfucking masterpiece. Easily one of the best megaWADs available for Doom 2.

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Guest

Unknown date

  
Epic, epic, epic. Epic! Did I say this is epic? It is. Can't belive that this was made by a ONE GUY. Almost every map is big and highly detailed, and super fun. Incredible, this guy is a goddamn mapping monster.

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Demonologist

Unknown date

  
Legendary status for breathtaking visuals alone. The amount of work put into the look of levels is tremendous, this is fucking art on its own. This guy should work in gaming industry, it would benefit with him involved.

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Guest

Unknown date

  
Level 31-why the hell would you make a blue key switch...open up a SMALL TINY switch 2 feet in front of you IN A POLE, BEING VISUALLY BLOCKED BY THE BLUE KEY SWITCH? This entire wad is "hit a switch, now go search the level for 10 minutes until you find what random door it opened". That is, if you can even FIND a switch. You have to search every nook and hole sometimes to find them in overly large maps.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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