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Hellbound

   (205 reviews)
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About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

  
Pretty damn good megawad, with only a few duds. Urban/city style maps are the best ones, they seem to be Z86's specialty. Maps 14 & 16 in particular are a must play for anyone IMO. While i wish more maps were done in that style, I can appreciate thematic variety and this megawad has it in spades. Also, pretty much every map is a joy to look at. Some of the final hell themed maps are sadly something of a let down, way to long with some pretty uninspired and tedious gameplay. 4.5/5

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Guest

  
One word: Legendary. Fantastic visuals and perfect level of difficulty that almost never goes overboard. There are a few maps towards the end that are a bit on a slaughtery grind side, but they are not enough to drag entire package down. Five stars.

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Guest

  
But Evilution was actually pretty enjoyable for the most part. Only about a third of Hellbound is enjoyable, the rest is a tedious slog that brings me to sleep. It was perfectly justified that this did not win a Cacoward.

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Guest

  
One word. Boring.

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Guest

  
Very nice retro wad, I love the Evilution-ish style of it. 4/5

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TheUltimateDoomer666

  
Many excellent well-designed maps. Overall this is a very good megawad with impressive architecture and nice locations. My only complaint is that some of the later maps were a little too slaughtery and repetitive for my tastes.

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Guest

  
Lift at the beginning in map14 is broken. Possible to fall inside of it and be trapped. Pretty good, otherwise

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Guest

  
Overrated. The Gameplay rarely exceeds mediocrity, with a few maps even being downright garbage in this respect. Quite possibly the least fun I've had from a recent megawad. Gets 2 points solely for the impressive visuals.

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Guest

  
4/5 i agree with comments about Hellbound's slaughter maps. While rest of this wad is trully superb it is very obvious that author wasn't in his element with slaughter gameplay, they felt forced and tedious.

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NuMetalManiak

· Edited by NuMetalManiak

  

the design is top-notch, something unbelievable to see in a limit-removing megawad without new textures. the gameplay certainly leaves a lot to be desired, with mostly samey action and general longevity. I'd still take it over some of the harder mapsets anyways though, because it doesn't get too tough until the very end. Hellbound's levels are all quite memorable believe it or not, and the difficulty really is just right for players. sure, there are some hiccups in progression, and it's possible to get rather lost in the mid-maps of the megawad, but you're really not gonna find anything you really would despise. MAP29? maybe, because it's one long climb to the end while slaughtering loads of foes, and it's probably the one biggest boring map, but the rest are worthwhile. and again, it's all melded very well to make it seem like it's story-driven. well done wad.

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Guest

  
Solely because of the M_DOOM offsets, it crashes Crispy Doom. Changing the y-offset from 20 to -1 fixes this problem.

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Guest

  
Aesthetically, this megawad looks great. Gameplay-wise, it starts off good, but gets boring after a while. The slaughtery maps in the later half arent that good by slaughtermap standards, and were an abrupt change compared to the dark/moodier maps.

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Guest

  
Legendary, a real lesson in how modern megawad should be made. I hope that Z86 isn't done with Doom mapping and even if he is, he and his masterpiece have left a lasting mark on Doom community.

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Guest

  
best megawad for doom2 !!!!!!!!!!!!

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Guest

  
First half Ok. Then idiotic slaughterwad secret level. Then a bunch of maps that take 2 minutes+ to load... Nice ideas turned into garbage.

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scifista42

  
Top-notch excellent looking megawad, awe-inspiring usage of detail and lighting in each map. Gameplay was good, although the combat and wandering around the maps felt unnecessarily prolonged and tedious at times, and overally it could have been better done to be entertaining. 4/5

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Guest

  
Fantastic megawad, extremely varied in both environments and gameplay. Some really great architecture and impressive visuals, even more impressive when you know that each map is using only stock resources. Maps are challenging, fun, and never boring nor cheaply difficult. As others have said there are only few maps that go into slaughter territory, and even they don't become too over the top or frustrating. 5/5

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Lightning Hunter

  
Flippin' Amazing. Z86 has really impressed me. Hellbound has it all: creepy UAC bases, epic cities, forests, Hell-themed maps, and much more. City of Pandemonium is possibly my new favorite map, but every map has something to offer. There were a few slaughter maps toward the end, but I would not classify Hellbound as a slaughter-fest WAD in general (which I do not enjoy anyway). Map29 was overkill, but still well-constructed. Hellbound should have made the Cacowards for sure. Legendary.

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Guest

  
One of the best wads I've ever played in recent years. It's amazing that this just uses vanilla textures because the maps are just so detailed. The gameplay is challenging at times and yet addictive making you come back for more and more. A very rewarding experience to play through and finally complete. 5 stars no doubt from me. -TRRobin

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killer2

Unknown date

  
Truly wonderful megawad. The fact it's made by only one guy blows me away. Every map is really big, has nice detail and fun gameplay! I love how most levels are non-linear as well. Map29 especially is beautiful! Good job, Z86!

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pcorf

Unknown date

  
This is a bloody great WAD. Huge maps, big battles and great architecture. For a one man megawad, this is a great effort for something that was made in about 1 year. Get it now.

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Grazza

Unknown date

  
I'm only part way through the wad, but have enjoyed every map so far. Definitely worth your time.

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Guest

Unknown date

  
i loved it especially level 32 homage to the level wolf 3d spear of destiny

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Guest

Unknown date

  
Great fucking wad! Has almost a Doom 3 in Doom 2 sort of style that works really well, combines good details with a really classic feel. Only criticism I'd give is some of the later hell maps,while beautiful, begin to feel like a chore instead of fun. 4/5

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vdgg

Unknown date

  
Hard to judge. Good WAD, but the amount of positive feedback makes me feel perplexed. "Not my style". Monster placement is sometimes sooo lame (who except Z86 would put 2 barons in the final room of gigantic MAP16?) Also SSG in secrets in half of the maps - I hate it. Impressive scale, lots of detail, some really good maps.

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  • File Reviews

    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
    • By NuMetalManiak · Posted
      for the fifth iteration of dwspd, the theme was build a co-op map in an outdoor environment. co-op isn't what it used to be, that's for sure, and if you're looking to play these maps in singleplayer, well you'll be prepared to noclip most of the time. only a few of the maps can be fully completable in singleplayer, others will rely on switches that will open faraway doors that you'll never ever reach in-game. combat of course is scaled to be much more difficult as it ought to be for a co-op map. I can see MAP01 and MAP05 being SP-compatible, and the same for MAP11 and MAP09 despite the slaughter settings and the switch that's so far away, but the others need at least two players. skip MAP04, this is a throwaway map with no exit. why is there not one, but two E1M8's? both are pretty average though, as is most of the set except MAP04 and Pablo's E1M8 which just fails the theme.   there's not a whole lot of co-op only levelsets and this speedmap set sure isn't the best thing you can find.
    • By NuMetalManiak · Posted
      for the fourth iteration of dwspd, the theme is techbase with at least two secrets. speedmaps tend to varying themes and gimmicks, but techbase is perhaps the most common theme by nature, so in all honesty this particular compilation isn't all that fun. as usual, a mixed bag: some bad, some average, little actually good. apart from, you guessed it, Fredrik's map (MAP04), none are really good in quality. the two maps that should be skipped are MAP10 (just a bunch of Hell knights on a block, followed by a bunch of barons in another room plus a cyberdemon, barely even qualifying for techbase theme) and MAP13 (a complete throwaway map that even lacks an exit). otherwise, this falls under "play it once just out of curiosity then never really bother with it again" type of compilation.
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