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Hellbound

   (205 reviews)
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8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

Unknown date

  
One of the best megawads I have ever played (and I've played many). It's such a joke that this only got an honorable mention for the 2013 Cacowards. "combat is boring" my ass! DO YOURSELF A FAVOR AND PLAY THIS WAD!!!

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Guest

Unknown date

  
I Like it

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CorSair

Unknown date

  
Visuals can look stunning at times, mostly it looks pretty, and gameplay is quite decent.

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Guest

Unknown date

  
Absolutely superb. Love this!

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NightFright

Unknown date

  
Z86's masterpiece. There are no weak maps in here IMHO. Especially the city levels around the middle of the pack are simply fantastic. Before entering the Hell episode, you even get to see some architectural references to the first Doom. Many of these maps are impressively huge, e.g. "Starport", "Forbidden Archives" and certainly the massive "Ascension" will simply blow you away. Even the secret maps don't disappoint. One of the best releases in 2013 for sure, so you'll better start downloading already!

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Pure Hellspawn

Unknown date

  
this is one of the best megawads I have ever played. i enjoyed every single aspect of it. in addition, i loved the .rtf file with the story.

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SFoZ911

Unknown date

  
5/5, superb 32 megawad that is worth playing along.. some of the most epic maps that I ever played.

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Bandwart

Unknown date

  
Very good, 'need more good megawads like this :)

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scrooloose

Unknown date

  
Awesome! Had some good times playing through this on 2 player survival coop. We spent a lot of time oohhing and ahhing over the map designs which were just fucking stunning. Recommended.

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kmc

Unknown date

  
Really solid mapset with huge and beautiful maps

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Guest

Unknown date

  
It's a masterpiece. 5/5

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Guest

Unknown date

  
It may be awful,so don't play it.At least he does what YOU most likely can't.

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Guest

Unknown date

  
Great design, let down by abysmal game play. 100 quick saves/re-loads later, and another frustrating ambush I gave up. Not enough health and too dark to see anything. Although I did play this with Brutal Doom so it maybe amped up the difficulty. I like maps where you can see what's going on and are difficult because of enemy count, layout, diversity and feature ambushes that when survived reward you with health so you can continue playing without dying every 2 seconds. The Big Robb Scourge of Doomworld)

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Guest

Unknown date

  
Just perfect.

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Guest

Unknown date

  
great maps with huge battles

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Katamori

Unknown date

  
Alex Jacobson on MAP31 ;) amazing stuff anyway. 5/5 - Katamori

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Guest

Unknown date

  
Just thumb up!

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Guest

Unknown date

  
A motherfucking masterpiece. Easily one of the best megaWADs available for Doom 2.

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Guest

Unknown date

  
Epic, epic, epic. Epic! Did I say this is epic? It is. Can't belive that this was made by a ONE GUY. Almost every map is big and highly detailed, and super fun. Incredible, this guy is a goddamn mapping monster.

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Demonologist

Unknown date

  
Legendary status for breathtaking visuals alone. The amount of work put into the look of levels is tremendous, this is fucking art on its own. This guy should work in gaming industry, it would benefit with him involved.

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Guest

Unknown date

  
Level 31-why the hell would you make a blue key switch...open up a SMALL TINY switch 2 feet in front of you IN A POLE, BEING VISUALLY BLOCKED BY THE BLUE KEY SWITCH? This entire wad is "hit a switch, now go search the level for 10 minutes until you find what random door it opened". That is, if you can even FIND a switch. You have to search every nook and hole sometimes to find them in overly large maps.

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Guest

Unknown date

  
Uncrowned champion

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Guest

Unknown date

  
Played it,liked it. Pretty darn good.-4/5

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Guest

Unknown date

  
Possibly the greatest megawad I've ever played. Everything about this wad is just outstanding.

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Guest

Unknown date

  
Some maps are too damn big.

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  • File Reviews

    • By valkiriforce · Posted
      I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
    • By steven? · Posted
      10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.
    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
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