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Hellbound

   (205 reviews)
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8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

Unknown date

  
One of the best megawads I have ever played (and I've played many). It's such a joke that this only got an honorable mention for the 2013 Cacowards. "combat is boring" my ass! DO YOURSELF A FAVOR AND PLAY THIS WAD!!!

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Guest

Unknown date

  
I Like it

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CorSair

Unknown date

  
Visuals can look stunning at times, mostly it looks pretty, and gameplay is quite decent.

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Guest

Unknown date

  
Absolutely superb. Love this!

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NightFright

Unknown date

  
Z86's masterpiece. There are no weak maps in here IMHO. Especially the city levels around the middle of the pack are simply fantastic. Before entering the Hell episode, you even get to see some architectural references to the first Doom. Many of these maps are impressively huge, e.g. "Starport", "Forbidden Archives" and certainly the massive "Ascension" will simply blow you away. Even the secret maps don't disappoint. One of the best releases in 2013 for sure, so you'll better start downloading already!

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Pure Hellspawn

Unknown date

  
this is one of the best megawads I have ever played. i enjoyed every single aspect of it. in addition, i loved the .rtf file with the story.

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SFoZ911

Unknown date

  
5/5, superb 32 megawad that is worth playing along.. some of the most epic maps that I ever played.

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Bandwart

Unknown date

  
Very good, 'need more good megawads like this :)

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scrooloose

Unknown date

  
Awesome! Had some good times playing through this on 2 player survival coop. We spent a lot of time oohhing and ahhing over the map designs which were just fucking stunning. Recommended.

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kmc

Unknown date

  
Really solid mapset with huge and beautiful maps

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Guest

Unknown date

  
It's a masterpiece. 5/5

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Guest

Unknown date

  
It may be awful,so don't play it.At least he does what YOU most likely can't.

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Guest

Unknown date

  
Great design, let down by abysmal game play. 100 quick saves/re-loads later, and another frustrating ambush I gave up. Not enough health and too dark to see anything. Although I did play this with Brutal Doom so it maybe amped up the difficulty. I like maps where you can see what's going on and are difficult because of enemy count, layout, diversity and feature ambushes that when survived reward you with health so you can continue playing without dying every 2 seconds. The Big Robb Scourge of Doomworld)

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Guest

Unknown date

  
Just perfect.

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Guest

Unknown date

  
great maps with huge battles

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Katamori

Unknown date

  
Alex Jacobson on MAP31 ;) amazing stuff anyway. 5/5 - Katamori

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Guest

Unknown date

  
Just thumb up!

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Guest

Unknown date

  
A motherfucking masterpiece. Easily one of the best megaWADs available for Doom 2.

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Guest

Unknown date

  
Epic, epic, epic. Epic! Did I say this is epic? It is. Can't belive that this was made by a ONE GUY. Almost every map is big and highly detailed, and super fun. Incredible, this guy is a goddamn mapping monster.

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Demonologist

Unknown date

  
Legendary status for breathtaking visuals alone. The amount of work put into the look of levels is tremendous, this is fucking art on its own. This guy should work in gaming industry, it would benefit with him involved.

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Guest

Unknown date

  
Level 31-why the hell would you make a blue key switch...open up a SMALL TINY switch 2 feet in front of you IN A POLE, BEING VISUALLY BLOCKED BY THE BLUE KEY SWITCH? This entire wad is "hit a switch, now go search the level for 10 minutes until you find what random door it opened". That is, if you can even FIND a switch. You have to search every nook and hole sometimes to find them in overly large maps.

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Guest

Unknown date

  
Uncrowned champion

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Guest

Unknown date

  
Played it,liked it. Pretty darn good.-4/5

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Guest

Unknown date

  
Possibly the greatest megawad I've ever played. Everything about this wad is just outstanding.

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Guest

Unknown date

  
Some maps are too damn big.

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  • File Reviews

    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
    • By Walter confetti · Posted
      Pretty good hell map in style of UD inferno maps (especially this map made me remember House of Pain), pretty good layout and gameplay.
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