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Hellbound

   (205 reviews)
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8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

Unknown date

  
In a few of the maps you find yourself wandering in a huge, depopulated labyrinth for ages until you find the exit. This makes them somewhat annoying. 5 stars for the rest!

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subject_119

Unknown date

  
Really good but all the caco fights where they are 30 with 2 pain elementals were so boring (like 10 minute each) and you have to kill them otherwise they'll reach the top of the map and block you, so you jsut lose much much time doing something not fun. Though the rest of the wad is really amazing and cool to play (maybe a bit dark), the midi version of hellbound and the map it's played really rocked!

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Guest

Unknown date

  
Doomworld needs more quality megaWADs like this.

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Guest

Unknown date

  
On par with any wad you might think of or have ever played. Gameplay is stunning and visuals none too shabby either! Easily one of the best megawads out there, with excellent replay value as well. Amazing considering it's just one guy's work... Map29 probably makes it into my top 5 all time favorite slaughter maps!

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Zalewa

Unknown date

  
Deserves cacoward. Each level is large, long, extremely detailed and has great gameplay.

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Guest

Unknown date

  
Truly excellent. Architecture and level design is stunning. Difficulty levels are near perfect and attention to detail is staggering. One of the best wads in this whole database. A very talented level designer. Almost prefect. 5/5

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Guest

Unknown date

  
This could possibly be a 2013 Cacoward, its probably the best singleplayer/coop wad I've played this year :) - DevilutioN

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cannonball

Unknown date

  
The gameplay is good throughout though there could still be a little more mixing up of the traps. The visuals for a wad which only really uses IWad textures range from very good to absolutely stunning. 5 stars just about. Definitely cacoward worthy.

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Guest

Unknown date

  
Amazing megawad, one of the best I played.

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rsl

Unknown date

  
The level of detail is nice but never goes overboard, the best IMHO. The design of most levels is large and encourages exploration, but sometimes the average amount of darkness and the complexity of paths you must take get a bit annoying. Overall, a good set of levels!

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Guest

Unknown date

  
Another awesome Megawad this week.... YES !! Cheers Popsicleman313

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wildweasel

Unknown date

  
This is well worth checking out.

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Guest

Unknown date

  
Finally some good levels are coming out after several disasters from the terryspammers who have nothing better to do with their lives. This is a very good set of levels... that provides al ot of fun and action. Not completely done with it, but I like what I see. 4/5

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Zahid

Unknown date

  
great work worth playing

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Guest

Unknown date

  
Likely one of the best Megawads I've ever played. I hope the author decides to make more like this!

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Guest

Unknown date

  
Newer megawad that has consistently great visuals and level design, and manages to be varied and challenging without resorting to cheapness or devolving into yet another slautherfest ? Who could have guessed that thing like this actually exist.

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Acid

Unknown date

  
Very good wad.

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Guest

Unknown date

  
masterpiece. 5/5

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Guest

Unknown date

  
This is a real masterpiece, perhaps the finest modern megawad. Map 16 is my new favourite urban-style map, gigantic beautifully detailed masterpiece that could be right at home in some Duke 3D mod. I played this with Brutal Doom, which is imo a pretty god match for this megawad (no new monsters, and difficulty never gets too high in a way that could damage playability with BD).

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Guest

Unknown date

  
Cool as shit! 5/5 -Tomiklesz (Bakker, most látok először magyar WADot :D)

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Guest

Unknown date

  
I love it.

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Guest

Unknown date

  
this map pack is seriously one of the most detailed, one of the most well paced ive played. ever. its one of the greats, and i suggest giving it a go. play with accessories to murder, brutal, (shameless promotional plug here...but seriously) operation inhuman, or pfenh to really bring out how modern it feels. solid, beautiful, fun. download it. cortlong50

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Sergeant_Mark_IV

Unknown date

  
The atmosphere is superb. City levels have a great 80/90's doomsday feeling, while Hell levels feels a lot like Doom 64. Probably the best Vanilla Megawad I have ever played. - Sergeant_Mark_IV

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  • File Reviews

    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
    • By Walter confetti · Posted
      Pretty good hell map in style of UD inferno maps (especially this map made me remember House of Pain), pretty good layout and gameplay.
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