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Hellbound

   (205 reviews)
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8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

Unknown date

  
In a few of the maps you find yourself wandering in a huge, depopulated labyrinth for ages until you find the exit. This makes them somewhat annoying. 5 stars for the rest!

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subject_119

Unknown date

  
Really good but all the caco fights where they are 30 with 2 pain elementals were so boring (like 10 minute each) and you have to kill them otherwise they'll reach the top of the map and block you, so you jsut lose much much time doing something not fun. Though the rest of the wad is really amazing and cool to play (maybe a bit dark), the midi version of hellbound and the map it's played really rocked!

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Guest

Unknown date

  
Doomworld needs more quality megaWADs like this.

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Guest

Unknown date

  
On par with any wad you might think of or have ever played. Gameplay is stunning and visuals none too shabby either! Easily one of the best megawads out there, with excellent replay value as well. Amazing considering it's just one guy's work... Map29 probably makes it into my top 5 all time favorite slaughter maps!

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Zalewa

Unknown date

  
Deserves cacoward. Each level is large, long, extremely detailed and has great gameplay.

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Guest

Unknown date

  
Truly excellent. Architecture and level design is stunning. Difficulty levels are near perfect and attention to detail is staggering. One of the best wads in this whole database. A very talented level designer. Almost prefect. 5/5

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Guest

Unknown date

  
This could possibly be a 2013 Cacoward, its probably the best singleplayer/coop wad I've played this year :) - DevilutioN

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cannonball

Unknown date

  
The gameplay is good throughout though there could still be a little more mixing up of the traps. The visuals for a wad which only really uses IWad textures range from very good to absolutely stunning. 5 stars just about. Definitely cacoward worthy.

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Guest

Unknown date

  
Amazing megawad, one of the best I played.

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rsl

Unknown date

  
The level of detail is nice but never goes overboard, the best IMHO. The design of most levels is large and encourages exploration, but sometimes the average amount of darkness and the complexity of paths you must take get a bit annoying. Overall, a good set of levels!

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Guest

Unknown date

  
Another awesome Megawad this week.... YES !! Cheers Popsicleman313

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wildweasel

Unknown date

  
This is well worth checking out.

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Guest

Unknown date

  
Finally some good levels are coming out after several disasters from the terryspammers who have nothing better to do with their lives. This is a very good set of levels... that provides al ot of fun and action. Not completely done with it, but I like what I see. 4/5

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Zahid

Unknown date

  
great work worth playing

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Guest

Unknown date

  
Likely one of the best Megawads I've ever played. I hope the author decides to make more like this!

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Guest

Unknown date

  
Newer megawad that has consistently great visuals and level design, and manages to be varied and challenging without resorting to cheapness or devolving into yet another slautherfest ? Who could have guessed that thing like this actually exist.

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Acid

Unknown date

  
Very good wad.

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Guest

Unknown date

  
masterpiece. 5/5

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Guest

Unknown date

  
This is a real masterpiece, perhaps the finest modern megawad. Map 16 is my new favourite urban-style map, gigantic beautifully detailed masterpiece that could be right at home in some Duke 3D mod. I played this with Brutal Doom, which is imo a pretty god match for this megawad (no new monsters, and difficulty never gets too high in a way that could damage playability with BD).

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Guest

Unknown date

  
Cool as shit! 5/5 -Tomiklesz (Bakker, most látok először magyar WADot :D)

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Guest

Unknown date

  
I love it.

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Guest

Unknown date

  
this map pack is seriously one of the most detailed, one of the most well paced ive played. ever. its one of the greats, and i suggest giving it a go. play with accessories to murder, brutal, (shameless promotional plug here...but seriously) operation inhuman, or pfenh to really bring out how modern it feels. solid, beautiful, fun. download it. cortlong50

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Sergeant_Mark_IV

Unknown date

  
The atmosphere is superb. City levels have a great 80/90's doomsday feeling, while Hell levels feels a lot like Doom 64. Probably the best Vanilla Megawad I have ever played. - Sergeant_Mark_IV

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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