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Hellbound

   (202 reviews)
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32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Xeogred

  

A monstrous megawad, one of my new top favorites. I love how venturing through this one feels like a new take on Doom 2's Hell on Earth descent, but this is just far far more detailed and engrossing. There are even a few sections in maps that give nods to classic Doom sections or even Doom 3 at times. It feels "modern" in a strangely amazing way with how detailed the architecture and aesthetics are. I also loved the connected exits and continuity, further giving it a huge sense of scale and adventure. The tech/base aesthetics are some of the best I've ever seen and I loved the Hell maps as well. A huge project from a one man army here and the consistency in design shows.

 

There are not a lot of traps or spawns in this one which seems to be an issue some people take up with it maybe coming off a bit easy, but I personally don't mind a difference in flavor like that. The body count of enemies is still extremely high. That said I did play this with Complex which maybe made encounters more interesting from start to finish, a mod that can break and unbalance things, but it worked really well here. I ran continuous weapons too and on HMP. My only negatives are that I could not figure out the switch hunt or red key in Map19. I also did not care for Map29, which was repetitive. But the pros outweigh the cons! Overall I clocked in about 12 hours and as most say this is a huge megawad with giant maps, so you might need to be in the mood for that. Definitely a must play for the masterfully detailed maps.

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Yura04kizel

  

Oh my god, that was best and longest mappack that i ever played with Project Brutality 3.0!

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Ajora

· Edited by Ajora

  

I find myself at odds with the consensus on this megawad. My main issue is that most of the levels are just way too over-designed for their own good. A bit of complexity can be a good thing for Doom maps (Back to Saturn X seems to hit the sweet spot), but the levels here just sprawl out of control, often without any rhyme or reason. There are numerous instances of switches that will affect the level in ways that just don't feel logical. This isn't helped by the fact that the maps are extremely dark, and it's all too easy to miss seeing things that should be a lot easier to see than they are. 

 

I acknowledge that the author put an incredible amount of work into this project, and the texture work is very impressive, but I really didn't enjoy my time spent with these maps. Sorry. 

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Grain of Salt

  

It's pretty good if you like bad things. I only like good things, so it didn't really click with me.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.1

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

I think this must be one of the most awesome wads in terms of aesthetics. Combines tech/city/canyon/hell in very good-looking layouts, beautiful details, and realistic environments. Signposted streets really stood out above everything in my opinion. There's also, for the most part, low light, sometimes difficult to see where to go, but that adds suspense which is cool. Appreciated the non-linearity in most maps and one of the things I always look for in wads, you are able to come back to previous areas, even the start point, in every map, so slow 100%-ers like me could tag everything without problem. 

 

Combat is ok. There are very little encounters that proved to be a real challenge. In fact, my death count must have not exceeded 10, 12 maybe, and at least 6 of them were due to bosses-tier. In general, monster-clearing is straightforward. Not many traps, but that's fine for me. A mapset doesn't have to rely on traps everywhere to stand out. However, as for teleporting ambushes, I found that in many levels, monsters would teleport/pop up very early, sometimes filling a new room before I could get there, turning into easy grinding. Map 31 for example, there were times that enemies teleported so early that I had to fight them via door-camping. Infighting is prominent in later maps, I like this feature so no problems.

 

Secrets are fine, for the most part, easy-medium to find, including some obscure ones with no clues (at least non-intuitive) like in map 26. Probably what didn't convince too much was hiding the SSG in many maps, but that's not a big issue. On the other side, good use of computer panels as secret switches. I also liked the use of iwad midis as well as custom ones, nice to hear Death Bells in map 06.  

 

My favourite maps are 02, 05, 11, 14, 31, 16, 20, 24, 27, and I would have added 29 but the insane lag made it hard to perform myself in the map. Nevertheless, it gave me a nice final battle with two big spiders dominating a bunch of weakened cybers. Map 15/31/32 secret paths looked and played awesome. Map 30 bugged me a lot, while I could do it without relying on god mode, I had to turn idclip on to kill Romero's head since the central ring failed to raise, or I didn't understand the gimmick... anyway, if it is wasn't that, it was the tedious obligatory lava type 20. The rest of the maps are good too, maps 12 and 21 were so so for me. 

 

Overall, a good wad, better in visuals than in gameplay. Had fun after all. I'll give this a 7/10  

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Gallic00

  

Lots of work in this one.  Levels are huge and very well detailed.

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Demtor

  

I had the privilege of experiencing this WAD along with the Doom Wad of the Month Club where it was analyzed to death and pretty fairly assessed as an awesome piece of work. I recommend perusing our write ups for in depth reviews but you can't really go wrong with this one. It's got it all. Atmosphere. Action. Slow. Fast. Modern architecture with hellish details. You can't go wrong.

 

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ahmadmob

  
This was a really good wad, I generally like slaughter wads, and this one was satisfying for me specially lvls 20 and later.

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doomero-21

  
i never played a megawad like this, i mean with lots of complex architectures, is very awesome, my favorite maps were map18 and 19.

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Spectre01

  
Visually impressive with great attention to detail and continuity between levels. Maps are actually populated with enemies and aren't full of teleport traps. The levels ranged from medium to huge and offer lots of non-linearity to progression. Map 29 runs like crap but whatever. 5/5

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Skrell

  
easily one of the BEST and most professional megawads EVER. Each location feels like a "place" and the lightening and texture work is brilliant. In all 32 maps i think only 2 really annoyed me to the point i skipped them.

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Guest

  
Amazing megawad, apart from a couple of unintuitive switchhunts and tedious finale. Many a exploration heavy map, for the most part classic gameplay, uniformly great visuals. It's IMO funny how this megawad, that was seemingly only included in that year's cacowards in order to be mocked for being "boring", gained far bigger popularity that most of those ultra difficult Plutonia-clone megawads that were so praised on various cacowards.

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Guest

  
Current favorite maps are the downtown ones, and some of the later Hell maps. Others were okay. Told a story that was recycled yet forgiveable. I think people are judging it without the sensation of 'other' wads in existence. I'm pretty sure that if one looks at it as something of a direct 'sequel' too DooM 2, and forgetting the many others, it wouldn't be so boring. But that's only if they can forget to compare.

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Guest

  
goddddddddd map :V I like to start a department

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Guest

  
Pretty good megawad. Recommended if you want some classic gameplay, great architecture and focus on atmosphere. Slaughter enthusiasts might find it to be boring and, until some of the latter maps, lacking in challenge compared to some other more popular modern releases. However, those who seek easier, pre-Plutonia style gameplay will enjoy it. There is noticeable jump in difficulty towards the end, but I didn't find it to be as bad as some claim.

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Guest

  
Visually impressive, but It simply becomes a tedious borefest after the first episode.

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Guest

  
best megawad ever done.

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StoneMason

  
The levels were pretty well detailed, not quite as odd looking at some other limit removing detailwads. But the gameplay isn't exactly my kind of thing.

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Guest

  
Modern masterpiece.

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Guest

  
I actually enjoyed most of this, but I wont give it more that 3 stars due to several maps being "re-imaginings" (read: rip-offs) of original maps, and due to stolen music.

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Guest

  
Pretty damn boring megawad, with only a few gems.

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Guest

  
The maps seem to focus on being "atmospheric", but they end up just being dull and bland. There's hardly any excitement to be found here. The music also lacks consistency, and in some cases, doesn't even fit the levels they're used on. For the positives, I like the detailing, and the skies, and there are a couple odd levels that are decent. But overall, its a major disappointment. 2/5

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Guest

  
Pretty damn good megawad, with only a few duds. Urban/city style maps are the best ones, they seem to be Z86's specialty. Maps 14 & 16 in particular are a must play for anyone IMO. While i wish more maps were done in that style, I can appreciate thematic variety and this megawad has it in spades. Also, pretty much every map is a joy to look at. Some of the final hell themed maps are sadly something of a let down, way to long with some pretty uninspired and tedious gameplay. 4.5/5

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Guest

  
One word: Legendary. Fantastic visuals and perfect level of difficulty that almost never goes overboard. There are a few maps towards the end that are a bit on a slaughtery grind side, but they are not enough to drag entire package down. Five stars.

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Guest

  
But Evilution was actually pretty enjoyable for the most part. Only about a third of Hellbound is enjoyable, the rest is a tedious slog that brings me to sleep. It was perfectly justified that this did not win a Cacoward.

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  • File Reviews

    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
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