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Hellbound

   (205 reviews)
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About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.


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Guest

  
Pretty damn good megawad, with only a few duds. Urban/city style maps are the best ones, they seem to be Z86's specialty. Maps 14 & 16 in particular are a must play for anyone IMO. While i wish more maps were done in that style, I can appreciate thematic variety and this megawad has it in spades. Also, pretty much every map is a joy to look at. Some of the final hell themed maps are sadly something of a let down, way to long with some pretty uninspired and tedious gameplay. 4.5/5

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Guest

  
One word: Legendary. Fantastic visuals and perfect level of difficulty that almost never goes overboard. There are a few maps towards the end that are a bit on a slaughtery grind side, but they are not enough to drag entire package down. Five stars.

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Guest

  
But Evilution was actually pretty enjoyable for the most part. Only about a third of Hellbound is enjoyable, the rest is a tedious slog that brings me to sleep. It was perfectly justified that this did not win a Cacoward.

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Guest

  
One word. Boring.

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Guest

  
Very nice retro wad, I love the Evilution-ish style of it. 4/5

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TheUltimateDoomer666

  
Many excellent well-designed maps. Overall this is a very good megawad with impressive architecture and nice locations. My only complaint is that some of the later maps were a little too slaughtery and repetitive for my tastes.

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Guest

  
Lift at the beginning in map14 is broken. Possible to fall inside of it and be trapped. Pretty good, otherwise

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Guest

  
Overrated. The Gameplay rarely exceeds mediocrity, with a few maps even being downright garbage in this respect. Quite possibly the least fun I've had from a recent megawad. Gets 2 points solely for the impressive visuals.

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Guest

  
4/5 i agree with comments about Hellbound's slaughter maps. While rest of this wad is trully superb it is very obvious that author wasn't in his element with slaughter gameplay, they felt forced and tedious.

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NuMetalManiak

· Edited by NuMetalManiak

  

the design is top-notch, something unbelievable to see in a limit-removing megawad without new textures. the gameplay certainly leaves a lot to be desired, with mostly samey action and general longevity. I'd still take it over some of the harder mapsets anyways though, because it doesn't get too tough until the very end. Hellbound's levels are all quite memorable believe it or not, and the difficulty really is just right for players. sure, there are some hiccups in progression, and it's possible to get rather lost in the mid-maps of the megawad, but you're really not gonna find anything you really would despise. MAP29? maybe, because it's one long climb to the end while slaughtering loads of foes, and it's probably the one biggest boring map, but the rest are worthwhile. and again, it's all melded very well to make it seem like it's story-driven. well done wad.

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Guest

  
Solely because of the M_DOOM offsets, it crashes Crispy Doom. Changing the y-offset from 20 to -1 fixes this problem.

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Guest

  
Aesthetically, this megawad looks great. Gameplay-wise, it starts off good, but gets boring after a while. The slaughtery maps in the later half arent that good by slaughtermap standards, and were an abrupt change compared to the dark/moodier maps.

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Guest

  
Legendary, a real lesson in how modern megawad should be made. I hope that Z86 isn't done with Doom mapping and even if he is, he and his masterpiece have left a lasting mark on Doom community.

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Guest

  
best megawad for doom2 !!!!!!!!!!!!

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Guest

  
First half Ok. Then idiotic slaughterwad secret level. Then a bunch of maps that take 2 minutes+ to load... Nice ideas turned into garbage.

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scifista42

  
Top-notch excellent looking megawad, awe-inspiring usage of detail and lighting in each map. Gameplay was good, although the combat and wandering around the maps felt unnecessarily prolonged and tedious at times, and overally it could have been better done to be entertaining. 4/5

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Guest

  
Fantastic megawad, extremely varied in both environments and gameplay. Some really great architecture and impressive visuals, even more impressive when you know that each map is using only stock resources. Maps are challenging, fun, and never boring nor cheaply difficult. As others have said there are only few maps that go into slaughter territory, and even they don't become too over the top or frustrating. 5/5

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Lightning Hunter

  
Flippin' Amazing. Z86 has really impressed me. Hellbound has it all: creepy UAC bases, epic cities, forests, Hell-themed maps, and much more. City of Pandemonium is possibly my new favorite map, but every map has something to offer. There were a few slaughter maps toward the end, but I would not classify Hellbound as a slaughter-fest WAD in general (which I do not enjoy anyway). Map29 was overkill, but still well-constructed. Hellbound should have made the Cacowards for sure. Legendary.

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Guest

  
One of the best wads I've ever played in recent years. It's amazing that this just uses vanilla textures because the maps are just so detailed. The gameplay is challenging at times and yet addictive making you come back for more and more. A very rewarding experience to play through and finally complete. 5 stars no doubt from me. -TRRobin

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killer2

Unknown date

  
Truly wonderful megawad. The fact it's made by only one guy blows me away. Every map is really big, has nice detail and fun gameplay! I love how most levels are non-linear as well. Map29 especially is beautiful! Good job, Z86!

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pcorf

Unknown date

  
This is a bloody great WAD. Huge maps, big battles and great architecture. For a one man megawad, this is a great effort for something that was made in about 1 year. Get it now.

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Grazza

Unknown date

  
I'm only part way through the wad, but have enjoyed every map so far. Definitely worth your time.

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Guest

Unknown date

  
i loved it especially level 32 homage to the level wolf 3d spear of destiny

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Guest

Unknown date

  
Great fucking wad! Has almost a Doom 3 in Doom 2 sort of style that works really well, combines good details with a really classic feel. Only criticism I'd give is some of the later hell maps,while beautiful, begin to feel like a chore instead of fun. 4/5

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vdgg

Unknown date

  
Hard to judge. Good WAD, but the amount of positive feedback makes me feel perplexed. "Not my style". Monster placement is sometimes sooo lame (who except Z86 would put 2 barons in the final room of gigantic MAP16?) Also SSG in secrets in half of the maps - I hate it. Impressive scale, lots of detail, some really good maps.

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  • File Reviews

    • By Arrowhead · Posted
      This is basically 1squares.wad for Doom1. If you're not familiar w/ 1squares, it is arguably one of the earliest true slaughtermaps ever released. The map consists of a very large middle area, which is surrounded by a ring of nearly identical square rooms.   There are 500+ monsters in this map, w/ almost all of them taking residence in the external squares 'ring' surrounding the large open area in the middle. There are many spidermasterminds in the middle area that torment you from long range, so I recommend taking them out w/ the plaz at the first given chance.   There's an abundance of ammo and power-ups in this map, w/ no real attempt at ammo-balancing. This makes this map a bit of a power-fantasy. It took me about 20 minutes to UVMAX, and was not exceptionally difficult - likely due to the lack of Doom2 monsters...   The final showdown pits you against 10 very angry cybies. Thankfully, the author was kind enough to provide a multitude of invulns, and there is more than enough cells in this map to wipe the floor w/ them.   Overall 3/5   The only gripe I have w/ this map is that the texture work and geometry is so basic. I would have liked to see some more variance in design. Once you've looked at the first room, you've basically seen the whole map...   The gameplay was actually quite fun, though - so maybe give this one a try? :)          
    • By Arrowhead · Posted
      I quite enjoyed this map. The opening shot of the castle is quite atmospheric, (see rd.'s screenshot below) even now. There has been obvious attention to detail here, as the map has very few unaligned textures / other visual bugs.   The numerous vanilla attempts at 'DoomCute' really won me over, especially the red felt pool-table, and shower complete w/ soapbar.   The map suffers a bit in the gameplay department - mainly because of its very low monster count. Difficulty is lukewarm at best, and power-ups are quite plentiful.   Navigation was a little bit difficult at first, as much of the map's main progression is hidden behind secret doors - I didn't initially read the readme where the author was kind enough to state: "Hint look for secret stuff in the billiard room." Once I started humping a couple walls, I figured it out.   Overall 4/5.   Some clean design in this map. You can really tell the authors put their hearts and best effort into this one.   This WAD is based off of an earlier WAD, "bcdeath5.wad". That version was apparently far less polished, and was created to run w/ Doom1.  
    • By Endless · Posted
      Quite interesting maps with a unique aesthetic and an attractive design in most levels. 10 maps, 4 more than the previous session and with a particularly nice theme but somewhat explosive and terrible for the end. The gameplay is usually quite fast and explosive, but manageable, until of course, the ending, which I feel ruins the main essence and turns this into a joke. But it's ASS, these maps are usually jokes (some bad or some good) even so I think it's better than the previous session and has a few quite memorable scenes. Xaser and Darsycho create some pretty interesting maps with an appreciable magnitude that I think it's worth trying if you don't want to play the full session. There are certain maps that have a rather cryptic progress and I'm not even sure if they can be completed without some form of cheating (MAP02 and MAP04) but still, I had fun. I would've probably give this map 3 stars if it wasn't for the horrible arch-vile traps at the end of each map.   Xaser is just great at creating this kinds of levels.
    • By Arrowhead · Posted
      Great '94 map - unusually competent in visuals for the time.   Gameplay is pretty easy nowadays, but still enjoyable.   Only reason this doesn't get 5 stars, (for a '94 WAD) is that there are a couple unmarked secrets. That's really the only complaint I have. That, and the final fight on UV can be a bit of a slog - make sure you grab the invulnerability sphere in the cyber's room, as the weapons provided in this map aren't really adequate to take out a cyber. I had to wittle him down w/ single-shotgun blasts - not the most fun in the world...   Regardless, great map - anachronistic in the sense that the visuals are so great for '94. :)   Crying shame the author only made 2 maps, and the other one seems lost to time...
    • By rd. · Posted
      This is not the best ASS, and the experience can be bumpy, but I enjoyed how cheeky it is. It also lacks padding, which is only a bad thing if these puns are interpreted too literally.    Summary: 
        - reasonably idea-rich on a moment-to-moment level. the "nightmare sequence" theme was very good, and every author who used it interpreted it in some strange way. 
      - solid atmosphere and visuals (bathing everything in darkness does wonders for bare speedmapped visuals).
      - gameplay has some unusual bits (punching stuff in the dark; going semi-pacifist at times when you don't have enough ammo to kill stuff or if you don't want to chainsaw lots of spectres). I liked those aspects, but they might be divisive. 
      - brief: with six very short maps, it was over before it outstayed its welcome. 
      - rough execution at times, as you'd expect from a two-hour speedmap session. also some softlocks in map01 (a coffin?! feels intended lol) and map03 (ZDoom-only lift).    Nothing special but I enjoyed myself. The two people who gave the first three reviews were overly harsh; it's not that awful. :)   
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