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Damnation (With no MP3 Music)

   (12 reviews)
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This is just Damnation but without the MP3 music, instead it just has the MIDI music.


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Player Lin

  

It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles.

 

3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.

 

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Unknown date

  
This is awesome! +1 on Brutal Doom, anyone that thinks Brutal Doom sucks has never tasted sweet sweet vagina, no Ms. Sally Rottencrotch don't count. The Midi sounds great, couldn't even tell it was Midi! map design is great, the Q2, CC4-text and the Skulltag monsters are a great addition!

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Unknown date

  
lol another russian trollshit wad, 45 mb for music, the rest are maps, which are below average

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  • File Reviews

    • By InDOOMnesia · Posted
      Love the map's flow. Pretty tough for me (regardless of difficulties), yet it felt just right.
    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
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