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Mine filled with methane

   (11 reviews)
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About This File

A relatively large map (303 monsters on UV to keep you busy) with a bunch of nonlinearity. There is more than one way to complete the map and you don't have to visit all areas to do it but exploration is encouraged and will make your life easier thanks to different weapons and powerups you may find in "optional" places. This wad includes MAPINFO lump which disables jumping - please do NOT override this as you are not supposed to jump in this map. Action takes place in a mine filled with methane... and hellspawn! Try finishing with 100% monsters and secrets! I hope you will enjoy playing the map as much as I enjoyed making and playtesting it!


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<inactive>Player Lin

  

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?

 

It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

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LodiB88

Unknown date

  
Kind of basic and generic, but still more or less average. 3

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schwerpunk

Unknown date

  
Kind of charming, really. Solid gameplay scenarios, decent visuals, lots of traps and ambushes. Really boxy in some places. Monster placement ranges from cannon fodder to infuriatingly effective. I found it pretty frustrating at time, but I do suck. :P

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Guest

Unknown date

  
This is a large map, so it will take some time to pass it. Monsters are abound in long distances. The theme is a walk around the lava pits so if you don't like that, you got the hint. It's okay I guess. I somehow got bored playing it straight thru. I guess I was supposed to take a break. ~3/5

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Zalewa

Unknown date

  
This is a ZDoom WAD with gameplay and looks straight out of 1990s. I hated it.

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LordK

Unknown date

  
Not the greatest of maps, but I enjoyed the sense of adventure it had. 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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