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Ultimate Doom Project Leftovers

   (11 reviews)
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Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.


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Player Lin

·

  

I like them, even pistol and shotgun only just a little boring, but if they were the first level on each episode for a bigger project then I guess they're good, too bad no more of these...

 

Oh, the red key on E4M1 doesn't needed jump at all, strafe-run from Sector 61->37->45->60 and you can find the key.

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LodiB88

Unknown date

  
Unfortunately I don't think the author plans on doing any more with this. To bad, because they are all solid starter maps. Give it a quick play.

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Zalewa

Unknown date

  
A solid map pack, but doesn't really deserve more than 3 out of 5. The maps are too short and too easy.

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Memfis

Unknown date

  
Just to clarify, this wasn't uploaded by me. I'm fine with people uploading my stuff but I'd suggest mentioning your nickname or something in the *.txt next time to avoid confusion. Also, music credits: e1m1 - "Unplugged" from the Incredible Machine games, e2m1 - opening song from the anime Witch Hunter Robin, e3m1 - map21 from Doom 2 Unleashed, e4m1 - SOMEWHER.MOD.

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Yugiboy85

Unknown date

  
Wow, I loved this little map set ;) Definitely got the ultimate doom vibe on every map and at the same time, it felt refreshing. The design was very nice and stayed close to the original episodes' themes. Hope to see more from you in the future :) 5/5

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cannonball

Unknown date

  
Played these a long time back, were pretty decent.

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nicolas monti

Unknown date

  
Clever design, loved the curved corridors on e1m1, sometimes I had to run with no armor but anyway that was fun, I'm waiting for an entire episode. also great texturing and music choices. Nicolás Monti.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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