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Ultimate Doom Project Leftovers

   (11 reviews)
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Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.


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<inactive>Player Lin

·

  

I like them, even pistol and shotgun only just a little boring, but if they were the first level on each episode for a bigger project then I guess they're good, too bad no more of these...

 

Oh, the red key on E4M1 doesn't needed jump at all, strafe-run from Sector 61->37->45->60 and you can find the key.

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LodiB88

Unknown date

  
Unfortunately I don't think the author plans on doing any more with this. To bad, because they are all solid starter maps. Give it a quick play.

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Zalewa

Unknown date

  
A solid map pack, but doesn't really deserve more than 3 out of 5. The maps are too short and too easy.

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Memfis

Unknown date

  
Just to clarify, this wasn't uploaded by me. I'm fine with people uploading my stuff but I'd suggest mentioning your nickname or something in the *.txt next time to avoid confusion. Also, music credits: e1m1 - "Unplugged" from the Incredible Machine games, e2m1 - opening song from the anime Witch Hunter Robin, e3m1 - map21 from Doom 2 Unleashed, e4m1 - SOMEWHER.MOD.

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Yugiboy85

Unknown date

  
Wow, I loved this little map set ;) Definitely got the ultimate doom vibe on every map and at the same time, it felt refreshing. The design was very nice and stayed close to the original episodes' themes. Hope to see more from you in the future :) 5/5

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cannonball

Unknown date

  
Played these a long time back, were pretty decent.

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nicolas monti

Unknown date

  
Clever design, loved the curved corridors on e1m1, sometimes I had to run with no armor but anyway that was fun, I'm waiting for an entire episode. also great texturing and music choices. Nicolás Monti.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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