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HYMN: A Heretic Community Project

   (20 reviews)
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18 Screenshots

About This File

HYMN is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.


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Guest

  
Really nice wad, and well made, except some bugs but it was very good anyway' Map e1m6 was my favorite :)

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Guest

Unknown date

  
Amen to that!

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Guest

Unknown date

  
Truly beautiful maps marred by sometimes tedious gameplay. Few maps are to large imo and go on for way too long. They are also over-reliant on tedious switch/key hunts which were never my cup of tea.

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schwerpunk

Unknown date

  
Great wad. A shame it isn't optimized for co-op. I foolishly went ahead and start a co-op server without checking the readme and ended up having to cheat to get past some part. But other than that, it plays surprisingly well in this mode! Anyway, beautiful, beautiful set of maps, worth downloading even if one isn't into Heretic.

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Guest

Unknown date

  
It works with ZDoom as well, I have played it using ZDoom 2.7.1 and with Wrath of Cronos mod. And yes, I haven't found green key either in E1M9 and I just strafed into exit platform but I killed all monsters anyway, so I don't think I missed anything. As for levels, difficulty varies from easy to hard depending of map (I only died once, which was in level 2), later levels have tons of enemies. Overall I liked the episode, hope to see more. 5/5 -FistMarine

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Guest

Unknown date

  
This brings back some memories!

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Guest

Unknown date

  
Works with gzdoom, not with zdoom. Played @ UV. Maps architecture varies form 2.5/5 to 4.5/5. First maps have good gameplay, but imho the slaughtermaps do not work. E1M8 might have some orientation points, most areas are quite similar/repetitive. So gameplay: 1/5 - 4.5/5. Overall: as Heretic maps always have +1: 4/5 for the efford, but pick your maps and skip the others.

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Guest

Unknown date

  
This is indeed a good job. Played with Guncaster mod, large levels are really enjoyable that way (i guess mod kinda breaks level design due to overhauled movement and "flying", so it might not be everyones cup of tea).

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Guest

Unknown date

  
superb 5/5

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Guest

Unknown date

  
Y'know, sometimes maps can be TOO big. And I question whether E1M9 can even be completed without cheating. There is NO WAY that a person can get to the green key without cheating. Some mappers know secret areas well - whereas others make their secrets so obscure it's ridiculous.

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Guest

Unknown date

  
I hate Heretic, but still I voted 5/5 as I know what is a good job.

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Guest

Unknown date

  
I'm trying this on ZDoom but it just doesn't work. It won't even run!

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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