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HYMN: A Heretic Community Project

   (20 reviews)
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About This File

HYMN is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.


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Guest

  
Really nice wad, and well made, except some bugs but it was very good anyway' Map e1m6 was my favorite :)

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Guest

Unknown date

  
Amen to that!

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Guest

Unknown date

  
Truly beautiful maps marred by sometimes tedious gameplay. Few maps are to large imo and go on for way too long. They are also over-reliant on tedious switch/key hunts which were never my cup of tea.

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schwerpunk

Unknown date

  
Great wad. A shame it isn't optimized for co-op. I foolishly went ahead and start a co-op server without checking the readme and ended up having to cheat to get past some part. But other than that, it plays surprisingly well in this mode! Anyway, beautiful, beautiful set of maps, worth downloading even if one isn't into Heretic.

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Guest

Unknown date

  
It works with ZDoom as well, I have played it using ZDoom 2.7.1 and with Wrath of Cronos mod. And yes, I haven't found green key either in E1M9 and I just strafed into exit platform but I killed all monsters anyway, so I don't think I missed anything. As for levels, difficulty varies from easy to hard depending of map (I only died once, which was in level 2), later levels have tons of enemies. Overall I liked the episode, hope to see more. 5/5 -FistMarine

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Guest

Unknown date

  
This brings back some memories!

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Guest

Unknown date

  
Works with gzdoom, not with zdoom. Played @ UV. Maps architecture varies form 2.5/5 to 4.5/5. First maps have good gameplay, but imho the slaughtermaps do not work. E1M8 might have some orientation points, most areas are quite similar/repetitive. So gameplay: 1/5 - 4.5/5. Overall: as Heretic maps always have +1: 4/5 for the efford, but pick your maps and skip the others.

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Guest

Unknown date

  
This is indeed a good job. Played with Guncaster mod, large levels are really enjoyable that way (i guess mod kinda breaks level design due to overhauled movement and "flying", so it might not be everyones cup of tea).

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Guest

Unknown date

  
superb 5/5

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Guest

Unknown date

  
Y'know, sometimes maps can be TOO big. And I question whether E1M9 can even be completed without cheating. There is NO WAY that a person can get to the green key without cheating. Some mappers know secret areas well - whereas others make their secrets so obscure it's ridiculous.

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Guest

Unknown date

  
I hate Heretic, but still I voted 5/5 as I know what is a good job.

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Guest

Unknown date

  
I'm trying this on ZDoom but it just doesn't work. It won't even run!

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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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