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HYMN: A Heretic Community Project

   (20 reviews)
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Guest

18 Screenshots

About This File

HYMN is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.


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Guest

  
Really nice wad, and well made, except some bugs but it was very good anyway' Map e1m6 was my favorite :)

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Guest

Unknown date

  
Amen to that!

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Guest

Unknown date

  
Truly beautiful maps marred by sometimes tedious gameplay. Few maps are to large imo and go on for way too long. They are also over-reliant on tedious switch/key hunts which were never my cup of tea.

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schwerpunk

Unknown date

  
Great wad. A shame it isn't optimized for co-op. I foolishly went ahead and start a co-op server without checking the readme and ended up having to cheat to get past some part. But other than that, it plays surprisingly well in this mode! Anyway, beautiful, beautiful set of maps, worth downloading even if one isn't into Heretic.

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Guest

Unknown date

  
It works with ZDoom as well, I have played it using ZDoom 2.7.1 and with Wrath of Cronos mod. And yes, I haven't found green key either in E1M9 and I just strafed into exit platform but I killed all monsters anyway, so I don't think I missed anything. As for levels, difficulty varies from easy to hard depending of map (I only died once, which was in level 2), later levels have tons of enemies. Overall I liked the episode, hope to see more. 5/5 -FistMarine

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Guest

Unknown date

  
This brings back some memories!

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Guest

Unknown date

  
Works with gzdoom, not with zdoom. Played @ UV. Maps architecture varies form 2.5/5 to 4.5/5. First maps have good gameplay, but imho the slaughtermaps do not work. E1M8 might have some orientation points, most areas are quite similar/repetitive. So gameplay: 1/5 - 4.5/5. Overall: as Heretic maps always have +1: 4/5 for the efford, but pick your maps and skip the others.

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Guest

Unknown date

  
This is indeed a good job. Played with Guncaster mod, large levels are really enjoyable that way (i guess mod kinda breaks level design due to overhauled movement and "flying", so it might not be everyones cup of tea).

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Guest

Unknown date

  
superb 5/5

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Guest

Unknown date

  
Y'know, sometimes maps can be TOO big. And I question whether E1M9 can even be completed without cheating. There is NO WAY that a person can get to the green key without cheating. Some mappers know secret areas well - whereas others make their secrets so obscure it's ridiculous.

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Guest

Unknown date

  
I hate Heretic, but still I voted 5/5 as I know what is a good job.

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Guest

Unknown date

  
I'm trying this on ZDoom but it just doesn't work. It won't even run!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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