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Simplistic Evil

   (18 reviews)
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schwerpunk

Unknown date

  
While it's frustrating at times, running around trying to figure out what the latest mystery switch (and there are a lot of them) did, the levels are small enough that you won't be running around for too long. Also good, restrained use of Archies and 667 monsters (as LordK already pointed out). Also nice how the WAD ends on the Doom 2 ending screen, rather than dumping you onto MAP06 after you're done - gives a sense of accomplishment.

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Guest

Unknown date

  
Definitely a keeper. A bit cramped, but v. challenging and excellent use of Doom's own tropes and setting.

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Guest

Unknown date

  
new monster, wonderful map design!!

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Guest

Unknown date

  
I can't pinpoint what exactly it is about this mapset, but it keeps you on your toes with a great combination of the old and the new in a rather interesting way

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Guest

Unknown date

  
Architecture: varies a lot but often a bit cramped while manouvring, and some open areas are imo a bit too large - 3.5/5. Athmosphere/suspense : 4/5. Playability @ UV: 3.5/5, could be harder. Addition of new, good playable monsters: always +1. Overall: 4/5, surely worth a play.

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Guest

Unknown date

  
Refreshing and unique. 4 stars.

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LordK

Unknown date

  
Surprisingly good stuff. It's a modern take on classic Dooming, but the ZDoomisms and Realm 667 monsters are used with more restraint and taste than in e.g. KDiZD. 4/5

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Guest

Unknown date

  
very good

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Lombardi

Unknown date

  
Very good and fun, 4 stars!

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Guest

Unknown date

  
Very nice and stays close to DOOM!

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killer2

Unknown date

  
A pretty decent WAD. Gameplay is pretty fun and challenging. The new monsters are good for a bit of variety but not necessarely used very well. You can break map04 and map05 by walking across ledges to barred pathways. Pretty short. It's pretty average, not very good nor very bad.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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