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Simplistic Evil

   (19 reviews)
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<inactive>Player Lin

·

  

A little confusing to find out where should I go, new monsters are just a little annoying but still OK enough to me, it's nice put good use on them(new monsters), not just throw into players and kicked their asses. The looking on each levels are good, the atmosphere give me nice Hell feel, nice.

 

I have some fun, but sometimes I feel health items can be more on later levels because annoying imps just keep throw fireballs to me/forgotten souls(the new Lost Soul-sytle monster which acting so fast) rushing to me like over-excited doggy and I can't easily see them sometimes, a little unfair to me...and I have only shotgun until Map03?! Nah...the pistol should be replaced with something better I guess...chainsaw on Map02 does help but no much, at least the author didn't put Barons in Map01 and 02(maybe the early part of Map03 before found other weapons) or I'll be pissed off. :P

 

Overall, it's a nice mini episode WAD. 4/5

 

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schwerpunk

Unknown date

  
While it's frustrating at times, running around trying to figure out what the latest mystery switch (and there are a lot of them) did, the levels are small enough that you won't be running around for too long. Also good, restrained use of Archies and 667 monsters (as LordK already pointed out). Also nice how the WAD ends on the Doom 2 ending screen, rather than dumping you onto MAP06 after you're done - gives a sense of accomplishment.

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Guest

Unknown date

  
Definitely a keeper. A bit cramped, but v. challenging and excellent use of Doom's own tropes and setting.

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Guest

Unknown date

  
new monster, wonderful map design!!

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Guest

Unknown date

  
I can't pinpoint what exactly it is about this mapset, but it keeps you on your toes with a great combination of the old and the new in a rather interesting way

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Guest

Unknown date

  
Architecture: varies a lot but often a bit cramped while manouvring, and some open areas are imo a bit too large - 3.5/5. Athmosphere/suspense : 4/5. Playability @ UV: 3.5/5, could be harder. Addition of new, good playable monsters: always +1. Overall: 4/5, surely worth a play.

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Guest

Unknown date

  
Refreshing and unique. 4 stars.

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LordK

Unknown date

  
Surprisingly good stuff. It's a modern take on classic Dooming, but the ZDoomisms and Realm 667 monsters are used with more restraint and taste than in e.g. KDiZD. 4/5

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Guest

Unknown date

  
very good

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Lombardi

Unknown date

  
Very good and fun, 4 stars!

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Guest

Unknown date

  
Very nice and stays close to DOOM!

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killer2

Unknown date

  
A pretty decent WAD. Gameplay is pretty fun and challenging. The new monsters are good for a bit of variety but not necessarely used very well. You can break map04 and map05 by walking across ledges to barred pathways. Pretty short. It's pretty average, not very good nor very bad.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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