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The UAC Water Refinery - Part 2

   (20 reviews)
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About This File

** MEANT TO PLAY ON DOOM2.EXE **

This is the second part of The UAC Water Refinery. I have added three new textures, which replace the blood-puking head-statue from the original Doom.

The detail has been cut down a little, due to the limits of Vanilla Doom.



Story: Takes place right before you press the switch at the end of the first part. As you press the swith, you go down an elevator.

You are now inside the underground Water Refinery, where you now have to halt the demonic corruption of the water. To do this, you will have to defeat the 4 Masterminds behind the operation.


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Guest

  
Where's the song from?

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Bloodshedder

Unknown date

  
Basically a vanilla Terrywad

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Obsidian

Unknown date

  
Nice try. - Obsidian

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Guest

Unknown date

  
what a way to destroy the good old vanilla DOOM, as if wasn't enough to destroy ZDoom/Zandronum!

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Guest

Unknown date

  
Typical Ogre terry wad...666/5!!

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Guest

Unknown date

  
Starts off promising, then descends into terry's arsehole! If the author only put the same effort into map-building as he does with arse fucking, she may even come up with a half decent map. 0/5

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Imback55

Unknown date

  
The best Terrywad so far this year. When playing this I expected this to be a normal map and was for the most part, until the end when the trap kicked in. 4/5

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Guest

Unknown date

  
Amazing work, ogre!

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Guest

Unknown date

  
What are you people talking about? This isn't a terry wad. Anyway, this was better than the last map. I give it a 4/5.

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Guest

Unknown date

  
A DOS terry trap? Never seen that before...

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Guest

Unknown date

  
Good map, until I entered the final part...

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Guest

Unknown date

  
Heh, interesting concept. I can tell you got it from Aquarius' video there.

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Guest

Unknown date

  
A good sequel to the original... that then devolves into a Terry trap. Automatic 0/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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