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The UAC Water Refinery - Part 2

   (20 reviews)
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About This File

** MEANT TO PLAY ON DOOM2.EXE **

This is the second part of The UAC Water Refinery. I have added three new textures, which replace the blood-puking head-statue from the original Doom.

The detail has been cut down a little, due to the limits of Vanilla Doom.



Story: Takes place right before you press the switch at the end of the first part. As you press the swith, you go down an elevator.

You are now inside the underground Water Refinery, where you now have to halt the demonic corruption of the water. To do this, you will have to defeat the 4 Masterminds behind the operation.


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Guest

  
Where's the song from?

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Bloodshedder

Unknown date

  
Basically a vanilla Terrywad

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Obsidian

Unknown date

  
Nice try. - Obsidian

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Guest

Unknown date

  
what a way to destroy the good old vanilla DOOM, as if wasn't enough to destroy ZDoom/Zandronum!

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Guest

Unknown date

  
Typical Ogre terry wad...666/5!!

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Guest

Unknown date

  
Starts off promising, then descends into terry's arsehole! If the author only put the same effort into map-building as he does with arse fucking, she may even come up with a half decent map. 0/5

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Imback55

Unknown date

  
The best Terrywad so far this year. When playing this I expected this to be a normal map and was for the most part, until the end when the trap kicked in. 4/5

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Guest

Unknown date

  
Amazing work, ogre!

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Guest

Unknown date

  
What are you people talking about? This isn't a terry wad. Anyway, this was better than the last map. I give it a 4/5.

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Guest

Unknown date

  
A DOS terry trap? Never seen that before...

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Guest

Unknown date

  
Good map, until I entered the final part...

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Guest

Unknown date

  
Heh, interesting concept. I can tell you got it from Aquarius' video there.

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Guest

Unknown date

  
A good sequel to the original... that then devolves into a Terry trap. Automatic 0/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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