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The UAC Water Refinery - Part 2

   (20 reviews)
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About This File

** MEANT TO PLAY ON DOOM2.EXE **

This is the second part of The UAC Water Refinery. I have added three new textures, which replace the blood-puking head-statue from the original Doom.

The detail has been cut down a little, due to the limits of Vanilla Doom.



Story: Takes place right before you press the switch at the end of the first part. As you press the swith, you go down an elevator.

You are now inside the underground Water Refinery, where you now have to halt the demonic corruption of the water. To do this, you will have to defeat the 4 Masterminds behind the operation.


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Guest

  
Where's the song from?

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Bloodshedder

Unknown date

  
Basically a vanilla Terrywad

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Obsidian

Unknown date

  
Nice try. - Obsidian

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Guest

Unknown date

  
what a way to destroy the good old vanilla DOOM, as if wasn't enough to destroy ZDoom/Zandronum!

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Guest

Unknown date

  
Typical Ogre terry wad...666/5!!

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Guest

Unknown date

  
Starts off promising, then descends into terry's arsehole! If the author only put the same effort into map-building as he does with arse fucking, she may even come up with a half decent map. 0/5

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Imback55

Unknown date

  
The best Terrywad so far this year. When playing this I expected this to be a normal map and was for the most part, until the end when the trap kicked in. 4/5

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Guest

Unknown date

  
Amazing work, ogre!

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Guest

Unknown date

  
What are you people talking about? This isn't a terry wad. Anyway, this was better than the last map. I give it a 4/5.

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Guest

Unknown date

  
A DOS terry trap? Never seen that before...

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Guest

Unknown date

  
Good map, until I entered the final part...

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Guest

Unknown date

  
Heh, interesting concept. I can tell you got it from Aquarius' video there.

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Guest

Unknown date

  
A good sequel to the original... that then devolves into a Terry trap. Automatic 0/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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