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Descent into Hell

   (12 reviews)
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2 Screenshots

About This File

Medium sized map with a blend of Techbase, Cave and Hell themes.


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Player Lin

  

It plays good, nothing too bad, I have nothing to complain, but I think the last battle just a little tedious(shoot-move to cover-shoot-move to cover loop).

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Guest

  
ho hum

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Guest

Unknown date

  
Quite good actually. At the end I felt like there was more. I was expecting a more epic ending.

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Canofbacon

Unknown date

  
Terrywad. Nah just kidding. Anyway, it's good but there is way to many monsters in my opinion. 2/3 stars.

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Snakes

Unknown date

  
A first-effort map that has some good qualities that go with the typical shortcomings. It plays decent enough, albeit a tad on the rough, unbalanced side. Visually, there's the usual mess, but the effort is present and once the author learns some refinement, it will start clicking. Meh, but there's potential. NOTE: this wad will not work on -complevel 2 due to overlapping sectors. Please remember to test a wad properly before releasing it.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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