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The Underground Temple

   (9 reviews)
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2 Screenshots

About This File

You are trapped in a temple, surrounded by monsters of some sort, what do you do?!


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Player Lin

· Edited by Player Lin

  

......when the author never did some checks before releasing any of his shit, and this is the perfect example why this is BAD.

 

1. The txt files say it's for DooM 2 but no, the map is E1M1 and use D_E1M6 music, so you have to load this map with DooM or Ultimate DooM.

2. The package is mess, looks like just put a lot of wall/flat textures from other WAD into this WAD without clearing or checking(Texture1 contains some non-exist texture infos too), and the MAPINFO defined "stsky5" for E1M1's sky texture but it's NOT exist in the WAD, so you got the "box texture of default ZDooM for missing texture" on the sky...

 

Please, map authors, even you're newbie, check your shit before release!

 

EDIT : After a little of research, it seems needed to load with SkullTag's data for some textures(stsky5 is ST's one), so it can be fixed if load this WAD with skulltag_data_126.pk3 or Skulltag_content2.1a.pk3... and I guess the author made this WAD with Skulltag tested...I guess. But, no, it doesn't changed anything for me, the author just leave users clueless with misleading txt file...

(And sadly, it means you can't play this WAD with latest GZDooM 3.x release, as it'll fatal error out with script error on skulltag_data_126 or Skulltag_content2.1a...well, now I can say this is ST/Zand only wad.)

 

The map itself playable, too many ammo laying around and randomly placed seems, make UV still so easy. Maybe needed more enemies or reduced some of them would be better, and other thing else in the WAD just so-so, since the sky texture just missing, the scrolling sky texture feature in ZDooM just useless.

 

I would give this 2/5 but due to the errors in the WAD I decide just minus 1.

 

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Guest

Unknown date

  
Nice textures most of the time. Why is my sky a grid? Gameplay is ok.

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Guest

Unknown date

  
Awesome :) 5/5

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Obsidian

Unknown date

  
1. The map number is E1M1, meaning this is for Doom 1: probably some mixup. 2. The layout is a fairly linear affair, something even the new textures can't fix. 3. Gameplay isn't the greatest, with mostly low-tier monsters spread throughout the map. I'd recommend making a few more maps and possibly running them past some betatesters. 2 stars. - Obsidian

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Guest

Unknown date

  
Ho-hum, another broken wad by Matthew that doesn't work in vanilla engine. In this case it crashes immediately with "R_InitTextures: Missing patch in texture AASHITTY@". TEST YOUR SHIT AT LEAST ONCE BEFORE UPLOADING, FOOL! Or if you can't be bothered, then just upload to the Ports directory.

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Zalewa

Unknown date

  
Too straight forward, too basic. I discourage playing this.

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Snakes

Unknown date

  
Pretty flat, inoffensive level that reminds me of the very first map I ever made. The sky isn't rendering for me in any port, though, so I've settled on Zdoom's scrolling-checkered madness. Meh. -Snakes

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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