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Vel ficta: Tantibus.

   (11 reviews)
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3 Screenshots

About This File

After a stressful week, you decide to give a rest of your gruelling scientific work as archeologist.

You begin to have nightmares about a place. A temple.

Whose discovery will offer you the recognition you want. Or maybe not ...


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<inactive>Player Lin

  

The level looks great, the blue sky fit and give players some of eye candy.

 

But, HoMs(I guess the author used some other PWADs' textures but forgot changed them) in some place(like the cyberdemon room), and the gameplay and layout just nearly not exist at all...so sad.

 

Looking good but playing like meh.

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Guest

Unknown date

  
Great work bro.

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Moktar

Unknown date

  
Well done :) -- 4/5

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Guest

Unknown date

  
Great work friend, something difficult and some homs but nothing major. 4/5 - Diabolic Lord

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Guest

Unknown date

  
Needed a little more ammo. But great detail and atmosphere. Great sky, great end!

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Snakes

Unknown date

  
A good looking map, save for some visual bugs (unpegging at doors, slime trail, etc.). Unfortunately, the layout has nothing interesting to offer and the gameplay is incredibly flat. Normally I'd be generous to a wad like this and up the vote, but being stuck in the SSG pit was absolutely unforgivable. 3/5 -Snakes

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DooMknight

Unknown date

  
Great map, very well detailed and also uses some vanilla doom tricks. Very nice 4/5 -DooMknight

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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