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Lakeside

   (11 reviews)
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2 Screenshots

About This File

A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work since initial release.


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Player Lin

  

Solid gameplay, just a little complain about the 2 arch-viles on yellow key room, it's just too hot for me in UV. The level layout and visual just good, feel like early 2000s maps, I didn't found any serious flaw and I like this.

 

Every DooMer who like classic maps should try this, nice job Megalyth!

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Zahid

  
Nice map...cool layout and tactics...

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Obsidian

Unknown date

  
A very well-made map with enough challenge to satisfy the average Doomer. I got whacked by the Archie. :) 4 stars. - Obsidian

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Snakes

Unknown date

  
Classic Doom design coupled with some really decent traps. This is the sort of map most anyone can enjoy as it's a short-but-fun journey to the finish line. Nice layout. 3.5/5

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Guest

Unknown date

  
Good map design and architecture. The map could use more ammo though since I had to take out the last Arch Vile with my fists alone. But I had a lot of fun.

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Guest

Unknown date

  
Fun map.

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Guest

Unknown date

  
I really really enjoyed that! Nice level design, great battles, I had quite a tight go in this, good run!

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chesse20

Unknown date

  
good visuals good difficulty

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Guest

Unknown date

  
awesomeness in a can full of whoop-ass. 4/5. hope to see future works from you.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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