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Lakeside

   (12 reviews)
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About This File

A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work since initial release.


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baja blast rd.

· Edited by rdwpa

  

Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.

 

Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.

 

This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.

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<inactive>Player Lin

  

Solid gameplay, just a little complain about the 2 arch-viles on yellow key room, it's just too hot for me in UV. The level layout and visual just good, feel like early 2000s maps, I didn't found any serious flaw and I like this.

 

Every DooMer who like classic maps should try this, nice job Megalyth!

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Zahid

  
Nice map...cool layout and tactics...

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Obsidian

Unknown date

  
A very well-made map with enough challenge to satisfy the average Doomer. I got whacked by the Archie. :) 4 stars. - Obsidian

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Snakes

Unknown date

  
Classic Doom design coupled with some really decent traps. This is the sort of map most anyone can enjoy as it's a short-but-fun journey to the finish line. Nice layout. 3.5/5

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Guest

Unknown date

  
Good map design and architecture. The map could use more ammo though since I had to take out the last Arch Vile with my fists alone. But I had a lot of fun.

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Guest

Unknown date

  
Fun map.

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Guest

Unknown date

  
I really really enjoyed that! Nice level design, great battles, I had quite a tight go in this, good run!

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chesse20

Unknown date

  
good visuals good difficulty

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Guest

Unknown date

  
awesomeness in a can full of whoop-ass. 4/5. hope to see future works from you.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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