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High/Low 5

   (23 reviews)
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4 Screenshots

About This File

This map is the conclusion of my High/Low series. Where the other maps are for Ult. Doom this one is for Doom 2. I chose to make it look and feel like some of the city maps from org. game, as they have always been some of my favorite maps and what I associate with Doom 2.

But of course, I have also made sure to put my own mark on the map, just as the other maps in the series. They are all merely interpretations of the org. games.

Anyway, this map is full of trick, traps, ambushes and puzzles. There is also a good deal of variety in the layout, so expect to do a little base jumping and try to watch your step at all times.

The difficulty in the map does not come from hordes of monsters. It might be a big map, but it is not stuffed with monsters.


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Player Lin

  

Too bad the early part of map make me a little easy to get lost, and most of times, have to shoot down monsters from long distance or they'll shoot you down. The map looks nicely, can see put a lot of effort on the visuals and architectures, but make the gameplay just a little weak. I like the BFG trap because I don't afraid get killed if I'm not quickly, just wait and shoot them, and the final cyberdemon can just BFG him to fall down the pit, that's tricky!

Afterall, this still a very nice map to play, just may not fit everybody, but I say whatever you like or not, just try play it atleast once.

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Guest

  
good shit

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Guest

  
Lots of work, and author shows a lot of skills. Sadly architecture is too much used as decoration, which including the monster placement, leads to a sort-of puppet-show ambiance. Gameplay is strongly based on snipers, which gets annoying and is too cheap. But the biggest problem is that an adventure level should guide the player at least a little bit through its experience, otherwise one ends with endless walking. Which is the case here... Overal: meh because of the amount of weak points. It's a pity.

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NuMetalManiak

  
I got horribly lost in a lot of places and the layout was really confusing to me. didn't like it much. the "Living End" cave area stood out. the BFG trap wasn't really effective much.

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Lightning Hunter

  
A fantastic map that deserves far more attention! The layout is reminiscent of Industrial Zone and Living End combined, only modernized. The map has many catwalks and passageways that cross over each other, which involves some skill to navigate. There are far too many slaughter-fest maps out there that involve no navigational skill whatsoever, so this map is a breath of fresh air. There is perhaps too much ammo (and a few small bugs), but that can be overlooked.

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Guest

Unknown date

  
Really fun puzzle-centric level with lots of small ledges and timed "jumps". The keys are hard to find, and overall it does a good job of keeping you on your toes. Not a quick pick up and play, but this rewards the effort. Recommended. -TRRobin.

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Guest

Unknown date

  
If you are a fan of Chris Hansen's work, then you do not want to miss this one. It is definitely in the top 3 best wads he's ever made. Top-notch stuff! 5/5.

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killer2

Unknown date

  
Really nice and fun map with cool secrets and interesting architecture.

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Guest

Unknown date

  
Definitely 5/5, one of my favorite levels for a long time.

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Guest

Unknown date

  
Line 5242 SR lift action is broken in prb+ cl9, so I decide to give up my fda, because playing this map again from scracth is way too boring - all of these seems-to-be-infinity imps on ledges and other stuff... Visually it is rather big and comlpicated map, constructed entirely from stereotyped elements with bad sense of style mixing. *

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Snakes

Unknown date

  
Masterfully constructed level from one of the all-time great mappers. Even though the yellow-key area can make pull my hair right out of my scalp, it remains an enjoyable playthrough. Great combination of narrow and wide-open spaces and designed with a 3D mind-set. The BFG trap is pretty nerfed, however. One or two visual bugs don't drag down an otherwise excellent experience. 4.5/5

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chesse20

Unknown date

  
fun but the music hurt my ears and i couldnt find any keys at all in this map

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pcorf

Unknown date

  
A puzzling semi non linear map that concentrates on classic-style gameplay and good old Doom 2 bricks and metal style architecture. Tons of puzzles will keep you exploring for sure. Watch your back and save often. There is a Spider and Cyberdemon along with 3 Archviles and all other monsters Doom 2 can throw at you (except for the Wolf SS)

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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