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Dark Passage

   (11 reviews)
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10 Screenshots

About This File

This is a long level with a long history. Mr. Chris (Chris Pisarczyk) and the late Phobosdeimos1 (Callum Oliver) started this map during the development of Doom the way id Did, probably a year or so before it was officially released. I joined in after Phobosdeimos1 left early in the map's development and I joined in afterwards. I did a lot of the western half of the map and Mr. Chris did a lot of the eastern half, but there are many points where we both worked on the same areas, so you really can't tell who did what. (Since Mr. Chris is a much more popular mapper than I am, I assume people probably can recognize his mapping style)

Of course, ol' faithful here was rejected from the project for being about twice the size of E2M7 and having over two hundred monsters, among other things. Eventually Mr. Chris released the DTWID version of this level as "the damned," which you can find here on /idgames. Meanwhile, as I gained more knowledge about mapping I dinked around a bit and made a few adjustments here and there to help with the map's flow and progression. A few bugs were also fixed, and a couple of things were added here and there to add character.

For those who haven't played this level before (most of you, I would assume), you may need to use your automap more than a few times because this map is VERY large and VERY non-linear. You may also need to wear eye protection, since it's twice as ugly as it is big. (Remember, it's DTWID so we had to channel our inner Sandy Petersen!)

Also, I would advise against deathmatch on this map due to its gargantuan size. (I'm one of those guys that has to put deathmatch starts in every map he touches!)

Hope you have fun!

-Jeff (Marnetmar)


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Player Lin

  

Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...

 

If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.

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Guest

  
Quite large E2-clone. Almost similar ambiance, more or less similar gameplay. As such: presumably 4* for retro lovers. Sadly it adds almost nothing noteworthy to the original E2 maps, and I seriously wonder who anno 2013 is still waiting for this, so 1.5*. Overall: small 3* because a lot of effort / care has been put in this.

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Guest

  
dpass.txt says its e2m6 - it's actually e2m7. I've played this in another map. Dunno what you did, but this one seems to play better and be more enjoyable.

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LodiB88

Unknown date

  
How many times will we see this thing. It's in the Lost Episodes, and it's also The Dammed as a s separate release. Seems kind of excessive to upload the same level so many times.

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Olroda

Unknown date

  
I sure liked this one, especially towards the end. It felt like the original DooM a lot, I think.

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Glaice

Unknown date

  
I could have sworn I uploaded this a while ago at id=17033 -Mr. Chris

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hex11

Unknown date

  
These two map layout look similar at a glance, but this one is in vanilla section, and other one is in Ports section (and its TXT file says "Not sure, possibly Boom based?"). How can you not know if you made it? ;-) Anyway it's confusing.

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Zalewa

Unknown date

  
Seems too slow-paced and too random. When you play this map, you don't have the feeling of getting anywhere in particular. I didn't like it.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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