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Dark Passage

   (11 reviews)
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10 Screenshots

About This File

This is a long level with a long history. Mr. Chris (Chris Pisarczyk) and the late Phobosdeimos1 (Callum Oliver) started this map during the development of Doom the way id Did, probably a year or so before it was officially released. I joined in after Phobosdeimos1 left early in the map's development and I joined in afterwards. I did a lot of the western half of the map and Mr. Chris did a lot of the eastern half, but there are many points where we both worked on the same areas, so you really can't tell who did what. (Since Mr. Chris is a much more popular mapper than I am, I assume people probably can recognize his mapping style)

Of course, ol' faithful here was rejected from the project for being about twice the size of E2M7 and having over two hundred monsters, among other things. Eventually Mr. Chris released the DTWID version of this level as "the damned," which you can find here on /idgames. Meanwhile, as I gained more knowledge about mapping I dinked around a bit and made a few adjustments here and there to help with the map's flow and progression. A few bugs were also fixed, and a couple of things were added here and there to add character.

For those who haven't played this level before (most of you, I would assume), you may need to use your automap more than a few times because this map is VERY large and VERY non-linear. You may also need to wear eye protection, since it's twice as ugly as it is big. (Remember, it's DTWID so we had to channel our inner Sandy Petersen!)

Also, I would advise against deathmatch on this map due to its gargantuan size. (I'm one of those guys that has to put deathmatch starts in every map he touches!)

Hope you have fun!

-Jeff (Marnetmar)


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<inactive>Player Lin

  

Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...

 

If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.

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Guest

  
Quite large E2-clone. Almost similar ambiance, more or less similar gameplay. As such: presumably 4* for retro lovers. Sadly it adds almost nothing noteworthy to the original E2 maps, and I seriously wonder who anno 2013 is still waiting for this, so 1.5*. Overall: small 3* because a lot of effort / care has been put in this.

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Guest

  
dpass.txt says its e2m6 - it's actually e2m7. I've played this in another map. Dunno what you did, but this one seems to play better and be more enjoyable.

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LodiB88

Unknown date

  
How many times will we see this thing. It's in the Lost Episodes, and it's also The Dammed as a s separate release. Seems kind of excessive to upload the same level so many times.

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Olroda

Unknown date

  
I sure liked this one, especially towards the end. It felt like the original DooM a lot, I think.

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Reisal

Unknown date

  
I could have sworn I uploaded this a while ago at id=17033 -Mr. Chris

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hex11

Unknown date

  
These two map layout look similar at a glance, but this one is in vanilla section, and other one is in Ports section (and its TXT file says "Not sure, possibly Boom based?"). How can you not know if you made it? ;-) Anyway it's confusing.

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Zalewa

Unknown date

  
Seems too slow-paced and too random. When you play this map, you don't have the feeling of getting anywhere in particular. I didn't like it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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