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Favillesco - Episode 1: Genuflected on Io V1.2

   (30 reviews)
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this is the first episode of what is intended to


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Player Lin

  

To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.

 

Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\

 

Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.

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Ezepov

  
nice architecture and gameplay

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NightFright

  
If you played Monti's previous "Eviltech" for Doom 2, this is a considerable step forwards. Maps are less complex and monster density makes a lot more sense. The style is the same: Vanilla textures, occasional backtracking, sort of predictable monster placement and levels that can take you 30min. or more. I like the high amount of secrets you can find here. Also ep.1 is my favorite and Monti imitates it well. May not be everybody's cup of tea, but it's definitely mine.

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NuMetalManiak

  
mediocre but not bad. monti seems to have a very uniform style in his maps, which might be a turnoff.

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Guest

  
FOA: after 2 decades of DooM, the biggest problem with (E1) clones is that they are just more of the same, and at the end get totally boring due to the lack of new variations. Having said that, basically solid work, but: imho way too dark, way too easy @ UV (and predictable!), too much ammo, too many & too obvious secrets, too repetitive gameplay. And a zillion of very irritating texture misalignments. If you like to play E1 over and over again: maybe 4*, else skip it after E1M1. 3* for the effort.

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scifista42

  
Pretty good E1-style maps, in both visuals and gameplay. There's one distinct flaw: Nicolas Monti tends to reuse the same ideas in multiple levels, and then they get repetitive and not distinct enough from each other. 4/5

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Guest

  
Fantastic stuff. Everything a good traditional wad should be. More like this please.

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cannonball

Unknown date

  
It's ok, the maps are generally a bit larger than the Romero counterparts with a similar number of memorable locations, this tends to lead to a lot of stringy corridors which are not conductive to good gameplay. Given the difficulty is at or even below that of KDITD, then it could get a tad boring towards the end. The secrets are well thought out and fun to find though. Middle of the road this one.

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LodiB88

Unknown date

  
Broken link. Change the last digit of the zip to a 2. Awesome episode, a must pay for classic KDiTD fans.

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Guest

Unknown date

  
Absolut average. 3 star.

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Guest

Unknown date

  
Really nice work, it imitates the E1 style perfectly. Maps were long sometimes, but enjoyable. I'll be waiting for the next episodes.

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DooM_RO

Unknown date

  
Man, the WAD is great but E1M8 could pull it all by itself, the traps are pure evil 4/5.

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Pavera

Unknown date

  
super duper solid E1 style episode. variety is an issue for sure, but each map taken separately (or together, depending on one's tolerance for tech) is extremely well designed. plenty of exploration, purposeful and eye-catching room shaping and architecture, well researched emulation of E1 style texture and flat usage.. it's got it all! totally recommended. 4 beards

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Guest

Unknown date

  
A fine example of old school levels. Thoroughly enjoyed it. 4/5

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Glaice

Unknown date

  
This was a really fun E1 styled mapset. Fairly non-linear with good flow and gameplay.

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Flesh420

Unknown date

  
Very nice work. We're saturated with over-scripted wads and it's nice to play a well built classic wad.

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Guest

Unknown date

  
Brown techbases. Pass if you're not wearing the googles.

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Lizardcommando

Unknown date

  
It's your average E1 style episode replacement. It's nothing really new or unique. This style has been done to death. However, the maps are competently designed and they are playable. 3/5

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Guest

Unknown date

  
Don't be so hard on this one. It just nostalgic. If you want a ton of effects this isn't the episode you are looking for... it's just classic fun, yet well made. 4/5

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purist

Unknown date

  
I enjoyed this. The homages did not add a lot but they were sometimes used to add new angles to familiar territory so that's OK with me. Most the levels were fun to play if you're a KDITD fan (as most Doomers are).

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Jayextee

Unknown date

  
It's not overtly challenging or doing anything new, but what it does is to feel good, and nostalgic, whilst not being so heavy on homage as to render itself worthless. But you know, I kinda liked it.

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Zalewa

Unknown date

  
Quit after 3rd map. This WAD looks like something that could be put together by a map generator program, as everything looks random, and at the same time similar. It's just extremely boring.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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