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Favillesco - Episode 1: Genuflected on Io V1.2

   (30 reviews)
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this is the first episode of what is intended to


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Player Lin

  

To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.

 

Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\

 

Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.

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Ezepov

  
nice architecture and gameplay

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NightFright

  
If you played Monti's previous "Eviltech" for Doom 2, this is a considerable step forwards. Maps are less complex and monster density makes a lot more sense. The style is the same: Vanilla textures, occasional backtracking, sort of predictable monster placement and levels that can take you 30min. or more. I like the high amount of secrets you can find here. Also ep.1 is my favorite and Monti imitates it well. May not be everybody's cup of tea, but it's definitely mine.

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NuMetalManiak

  
mediocre but not bad. monti seems to have a very uniform style in his maps, which might be a turnoff.

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Guest

  
FOA: after 2 decades of DooM, the biggest problem with (E1) clones is that they are just more of the same, and at the end get totally boring due to the lack of new variations. Having said that, basically solid work, but: imho way too dark, way too easy @ UV (and predictable!), too much ammo, too many & too obvious secrets, too repetitive gameplay. And a zillion of very irritating texture misalignments. If you like to play E1 over and over again: maybe 4*, else skip it after E1M1. 3* for the effort.

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scifista42

  
Pretty good E1-style maps, in both visuals and gameplay. There's one distinct flaw: Nicolas Monti tends to reuse the same ideas in multiple levels, and then they get repetitive and not distinct enough from each other. 4/5

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Guest

  
Fantastic stuff. Everything a good traditional wad should be. More like this please.

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cannonball

Unknown date

  
It's ok, the maps are generally a bit larger than the Romero counterparts with a similar number of memorable locations, this tends to lead to a lot of stringy corridors which are not conductive to good gameplay. Given the difficulty is at or even below that of KDITD, then it could get a tad boring towards the end. The secrets are well thought out and fun to find though. Middle of the road this one.

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LodiB88

Unknown date

  
Broken link. Change the last digit of the zip to a 2. Awesome episode, a must pay for classic KDiTD fans.

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Guest

Unknown date

  
Absolut average. 3 star.

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Guest

Unknown date

  
Really nice work, it imitates the E1 style perfectly. Maps were long sometimes, but enjoyable. I'll be waiting for the next episodes.

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DooM_RO

Unknown date

  
Man, the WAD is great but E1M8 could pull it all by itself, the traps are pure evil 4/5.

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Pavera

Unknown date

  
super duper solid E1 style episode. variety is an issue for sure, but each map taken separately (or together, depending on one's tolerance for tech) is extremely well designed. plenty of exploration, purposeful and eye-catching room shaping and architecture, well researched emulation of E1 style texture and flat usage.. it's got it all! totally recommended. 4 beards

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Guest

Unknown date

  
A fine example of old school levels. Thoroughly enjoyed it. 4/5

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Glaice

Unknown date

  
This was a really fun E1 styled mapset. Fairly non-linear with good flow and gameplay.

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Flesh420

Unknown date

  
Very nice work. We're saturated with over-scripted wads and it's nice to play a well built classic wad.

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Guest

Unknown date

  
Brown techbases. Pass if you're not wearing the googles.

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Lizardcommando

Unknown date

  
It's your average E1 style episode replacement. It's nothing really new or unique. This style has been done to death. However, the maps are competently designed and they are playable. 3/5

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Guest

Unknown date

  
Don't be so hard on this one. It just nostalgic. If you want a ton of effects this isn't the episode you are looking for... it's just classic fun, yet well made. 4/5

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purist

Unknown date

  
I enjoyed this. The homages did not add a lot but they were sometimes used to add new angles to familiar territory so that's OK with me. Most the levels were fun to play if you're a KDITD fan (as most Doomers are).

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Jayextee

Unknown date

  
It's not overtly challenging or doing anything new, but what it does is to feel good, and nostalgic, whilst not being so heavy on homage as to render itself worthless. But you know, I kinda liked it.

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Zalewa

Unknown date

  
Quit after 3rd map. This WAD looks like something that could be put together by a map generator program, as everything looks random, and at the same time similar. It's just extremely boring.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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