Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

900 Deep in the Dead

   (28 reviews)

Guest

3 Screenshots

About This File

Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.

I thought this was so cool, and made about seven maps for it. Then I thought to myself "why not make my own episode of the things?"

Nine maps with less than 100 lines each, hence '900 Deep in the Dead'.

This is quite the experimental wad. As such, many of the levels are shorter than you'd usually expect, more linear and without the kind of elaborately-crafted ambushes we know and love.

Nonetheless, I hope there's something here you can enjoy. :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Player Lin

  

Short vanilla DooM 1 episode, nothing too special, just like original E1.

 

One complaint : Some narrow passages/mazes with a lot of pinkies(in UV), really? At least it's a nice, old-school style of 30 mins episode, and considering about 100 linedefs limitation, it's decent enough for whose enjoy the vanilla DooM.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

900 Deep in the Dead is a take on the 100 lines project, in which a whole E1-style replacement was made. maps are cutesy and have some neat ideas, like E1M6's central lift, three of those on E1M7, and some of the maps are shaped like things (treble clef, dollar signs). that's basically all there's to it. it's cutesy, it's quick, it's basic, and there's nothing else to really mention.

Share this review


Link to review
trrobin

  
As expected the design is pretty basic but it's cheap thrills and fundamentals. Worth a play.

Share this review


Link to review
Guest

  
basic..boring

Share this review


Link to review
Steve D

Unknown date

  
I thought this was pretty damned awesome. Great Knee Deep feel, outstanding use of limited lines. I especially liked E1M5 -- very tricky design -- and the incredible E1M8 boss map. Excellent execution of a cool concept there. Died many times before I won, but always felt encouraged to keep going. Well done!

Share this review


Link to review
chesse20

Unknown date

  
5/5 very fun and i managed to have to resurrect twice ( i didnt feel like repeating a level over agian) e1m7 was too confusing for me to win though

Share this review


Link to review
cannonball

Unknown date

  
Very good considering it's constraints, 4 stars

Share this review


Link to review
Guest

Unknown date

  
Not bad but the boss level is pretty good.

Share this review


Link to review
nicolas monti

Unknown date

  
Very nice episode, good gameplay and visuals, the perfect use of very limited resources gives us an idea of the author's potential.

Share this review


Link to review
Dragonsbrethren

Unknown date

  
Dat TITLEPIC. Level design is a bit of a mixed bag - some good stuff here, some not-so-good. The huge, slow lifts are particularly annoying.

Share this review


Link to review
FTuma

Unknown date

  
I feel the use of lines was very well done in most of these maps. There is a fair amount of gameplay considering the limit, and the architecture is sufficient but at the same time, clearly few if any lines were 'wasted' to provide extra detail, which is the very point of this concept IMO. E1M7 was a bit excessive with the lift locations but it's not that big of a deal, and it did make the level feel quite big for its limit! 4/5

Share this review


Link to review
Avoozl

Unknown date

  
It was good but I wasn't at all fond of the damaging floor in the boss room, died before the floor lowered for me to escape.

Share this review


Link to review
Guest

Unknown date

  
Simplicity can be interesting, lots of close range hitscanner fights, and while open slanted rooms. You'll mostly fight hitscanners imps and demons.

Share this review


Link to review
Pavera

Unknown date

  
these maps are so little, yet I like them a lot! 4 beards

Share this review


Link to review
Guest

Unknown date

  
Ugly, amateour maps!!! 1 star.

Share this review


Link to review
Guest

Unknown date

  
Not bad considering it's constraints, 3 stars

Share this review


Link to review
Philnemba

Unknown date

  
Surprisingly good episode despite the 100 lines limitations on each map.

Share this review


Link to review
Guest

Unknown date

  
A short dose of fun, just don't expect it to last too long. It's better than massive overscaled confusing maps.

Share this review


Link to review
Olroda

Unknown date

  
Interesting concept, short levels with good gameplay. Not much more to say. The last level was difficult, which is a good thing.

Share this review


Link to review
Retog

Unknown date

  
This wad is a lot of fun. It is the most fun I have had in a doom wad in a long time. The use of 100 linedef limit is extremely impressive. Especially E1M7. That level is huge for 100 linedefs. I highly recommend this wad. It definitely deserves a mention in the next cacowards!

Share this review


Link to review
Guest

Unknown date

  
It's not bad, but ultimately it's nothing special, either.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×