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900 Deep in the Dead

   (27 reviews)

Guest

3 Screenshots

About This File

Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.

I thought this was so cool, and made about seven maps for it. Then I thought to myself "why not make my own episode of the things?"

Nine maps with less than 100 lines each, hence '900 Deep in the Dead'.

This is quite the experimental wad. As such, many of the levels are shorter than you'd usually expect, more linear and without the kind of elaborately-crafted ambushes we know and love.

Nonetheless, I hope there's something here you can enjoy. :)


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trrobin

  
As expected the design is pretty basic but it's cheap thrills and fundamentals. Worth a play.

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Guest

  
basic..boring

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Steve D

Unknown date

  
I thought this was pretty damned awesome. Great Knee Deep feel, outstanding use of limited lines. I especially liked E1M5 -- very tricky design -- and the incredible E1M8 boss map. Excellent execution of a cool concept there. Died many times before I won, but always felt encouraged to keep going. Well done!

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chesse20

Unknown date

  
5/5 very fun and i managed to have to resurrect twice ( i didnt feel like repeating a level over agian) e1m7 was too confusing for me to win though

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cannonball

Unknown date

  
Very good considering it's constraints, 4 stars

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Guest

Unknown date

  
Not bad but the boss level is pretty good.

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nicolas monti

Unknown date

  
Very nice episode, good gameplay and visuals, the perfect use of very limited resources gives us an idea of the author's potential.

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Dragonsbrethren

Unknown date

  
Dat TITLEPIC. Level design is a bit of a mixed bag - some good stuff here, some not-so-good. The huge, slow lifts are particularly annoying.

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FTuma

Unknown date

  
I feel the use of lines was very well done in most of these maps. There is a fair amount of gameplay considering the limit, and the architecture is sufficient but at the same time, clearly few if any lines were 'wasted' to provide extra detail, which is the very point of this concept IMO. E1M7 was a bit excessive with the lift locations but it's not that big of a deal, and it did make the level feel quite big for its limit! 4/5

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Avoozl

Unknown date

  
It was good but I wasn't at all fond of the damaging floor in the boss room, died before the floor lowered for me to escape.

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Guest

Unknown date

  
Simplicity can be interesting, lots of close range hitscanner fights, and while open slanted rooms. You'll mostly fight hitscanners imps and demons.

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Pavera

Unknown date

  
these maps are so little, yet I like them a lot! 4 beards

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Guest

Unknown date

  
Ugly, amateour maps!!! 1 star.

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Guest

Unknown date

  
Not bad considering it's constraints, 3 stars

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Philnemba

Unknown date

  
Surprisingly good episode despite the 100 lines limitations on each map.

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Guest

Unknown date

  
A short dose of fun, just don't expect it to last too long. It's better than massive overscaled confusing maps.

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Olroda

Unknown date

  
Interesting concept, short levels with good gameplay. Not much more to say. The last level was difficult, which is a good thing.

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Retog

Unknown date

  
This wad is a lot of fun. It is the most fun I have had in a doom wad in a long time. The use of 100 linedef limit is extremely impressive. Especially E1M7. That level is huge for 100 linedefs. I highly recommend this wad. It definitely deserves a mention in the next cacowards!

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Guest

Unknown date

  
It's not bad, but ultimately it's nothing special, either.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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