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Watery Escape

   (6 reviews)
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My first attempt at making a map, and send it to the archives


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<inactive>Player Lin

  

Played on UV, for a first map, this is very good enough but...I'm not fan of using shotgun and shooting 10+ shot on a Baron of Hell...yes, the author gave the SSG but it's on the final room, and I didn't found until I killed all enemies since the starting part already give me the impress of "I have shotgun only to shoot BoHs and other enemies"...the SSG should put on the entrance of the final room or even the starting area if you ask me.

 

It's nice newbie map with small flaws like theme conflicts and texture misalignments, but I don't want to complain about that...just few minutes of blast fun and that's it. The author do have potential for sure.

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Canofbacon

Unknown date

  
Not that bad I guess. Not really enough ammo. The door to the room with the exit switch wouldn't open a second time. Noclip to the rescue! It's worth a try. Keep working on it and you'll be even better.

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Obsidian

Unknown date

  
A small and simple map. Some of the opposition is a bit stiffer than it needs to be, but the overall look is nice and it it's a valiant first effort. I'd recommend switching to vanilla to prevent mistakes like the one the previous reviewer mentioned. 3 stars. - Obsidian

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Guest

Unknown date

  
Not bad.

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MTrop

Unknown date

  
Pretty darn good for a first attempt. Some monsters and fights were easily avoidable, there were some strange choices for texture use, and health was a little scarce, but at least it didn't do too many things incorrectly. Keep practicing, Ruben. You'll be a better mapper in no time. 3 stars.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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