Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

KNIGHT_KEEP

   (5 reviews)
Sign in to follow this  

Guest

About This File

This is KNIGHT_KEEP.
Episode 1 Map 2 (pwad).....for Heretic.

It can be played on the shareware version of Heretic.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

Map is looking good (for 95). Ammo is low, but enough if you won't waste it. BUT if you want to finish this piece of crap you have to find unmarked secret door, then find secret switch and find unmarked walkthroughable wall in extremely dark dungeon. Good luck. 1,5/5*

Share this review


Link to review
Guest

Unknown date

  
Quite good for 1995, even if you need to find some secret areas in order to progress. Would be a good start to a refresh ;-). Magma/07-2011 - 3/5

Share this review


Link to review
Guest

Unknown date

  
Visuals are bland without being ugly, the opposition is so-so, even on smitemeister you have more than enough to beat the enemies but only if you take a good path. The map is a secret hunt so probably won't appeal to the average Doomer, I've also docked a star for having a maze hidden from the automap. 2/5.

Share this review


Link to review
Guest

Unknown date

  
Good level design but you need to find secrets to finish. I gave up

Share this review


Link to review
Guest

Unknown date

  
For 1995 the level design and difficulty seems correct, but there are several odd things like the nonsense secrets, level progression isn't obvious at all, and a place where I can be stuck. Overall 2/5. ~Naan

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×