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Cavern

   (9 reviews)
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5 Screenshots

About This File

REQUIRES ZDOOM OR A ZDOOM BASED PORT!

Another wad from me, this one is set in a small cavern which also leads to what appears to be a part of an UAC Base.

Has support for Deathmatch and Player starts only for coop.

And also has the difficulty settings implemented.


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<inactive>Player Lin

·

  

Layout is nothing special, architecture and looking just dull... the cyberdemon and spidermastermind battle just BORING and make you run out of ammo if you didn't save some in early part of level and caused you have problem to deal with the final battle to the exit.

 

Traps are OK, and ZDooM features seems not put on good use, misalignments and weird design on item placement and architectures, like the secret room with Megasphere, the nukage looks from stone floor, maybe it's because of leaking but it doesn't looks right...

 

Overall it's not really good map and nothing too special so it's no matter if skip the WAD.

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Guest

Unknown date

  
Pretty decent map, Nothing super fancy but it had some good gameplay, it was a bit low on ammo, perhaps too little for 100% kills. A previous reviewer mentioned having to id/noclip, I found this to be not true.

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Guest

Unknown date

  
A bit hard, but I enjoyed playing.

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chesse20

Unknown date

  
it had some cool map design but there was a part that required me to use idclip

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Yugiboy85

Unknown date

  
3/5 stars Nothing too fancy and it is rather silly that you need zdoom/gzdoom to launch it when it looks clearly like a vanilla doom map with its basic design. The gameplay was meh, nothing too chalenging but I must say that you need to put a little more ammo because fighting a cyberdemon with only 6 rockets is no fun at all.

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Guest

Unknown date

  
Boring, unchallenging wad.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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