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Illuminatus: Episodes 1 & 2

   (52 reviews)
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19 Screenshots

About This File

This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here:

http://www.doomworld.com/vb/wads-mods/59990-project-illuminatus-32-level-megawad/


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Guest

  
Nigga, where'd you learn to make wads?

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Guest

  
Autism.wad

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Guest

  
These are some great old-school levels.

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NuMetalManiak

  
this is bad. what I was playing was a wad with constant backtracking, while it may look classical, the gameplay flow comes to a halt with switches that open doors all the way on the other side of the map. oh yeah, I found some HOMs on the bridge in MAP15.

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Guest

  
Good stuff. Even the big, 500 monster maps were entertaining - which can't be said for other huge wads here.

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Major Arlene

Unknown date

  
chesse20 thanks for ruining the surprise :P can't wait to play the final episode!!

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Guest

Unknown date

  
Absolut average. Ugly maps. 2,5 star (3)

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Guest

Unknown date

  
Tech note: because wad don't contain sprites you don't need to 'merge' it for chocolate doom or original. Just rename end floor marker as 'F_END' instead of 'FF_END'

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Guest

Unknown date

  
very well done

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Guest

Unknown date

  
Very good old-school maps here.

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Guest

Unknown date

  
These maps feel like they came straight from 1995-96. Some people won't like it, but I had a lot of fun. It's a refreshing change of pace from more intricate/detailed modern design.

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Lippeth

Unknown date

  
Very cramped, uninspired architecture and reckless enemy placement. It would jump up 10 notches if there were proper light sources and shadows.

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Guest

Unknown date

  
not bad design..but there are some bugs. try more.

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Guest

Unknown date

  
Levels start to look repetitive, design is similar to some maps, design is blocky. However: the idea isn't bad, the maps have a nice retro feel, texturing is pretty ok, the map layout is not too short or long. its pretty average. Although, adding some more architecture design might help the repetitive design. -Misaki Fukumoto(Eligrand1)

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Guest

Unknown date

  
These are old-school maps but certainly not good. Boring would be my first choice of word.

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Guest

Unknown date

  
The good: Maps are fun, you can blitz through them without hassle. Acceptable looks. The bad: Too many doors, repetitive and squarish designs, lots of flow issues, comp panel details. These maps aren't bad, but they are mediocre. 3/5

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Guest

Unknown date

  
the wad was kinda meh but it is much better when played with AEONS OF DEATH. so i will give 3 stars.

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Guest

Unknown date

  
Corridors and Boxes: The Wad

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OverlordYesh

Unknown date

  
Aquarius is a hero! This is a pretty good wad. Can't wait for the rest

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dg93

Unknown date

  
Not bad. It's super old school, kinda like from the late 90's and early 2000's. It could be better, but fun none the less. 3/5

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Guest

Unknown date

  
I enjoyed it.

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Guest

Unknown date

  
Actually i liked it very much, by the way don't trust the review at doomworld.

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Canofbacon

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
Pretty good+Cant wait for episode 3 :D 5/5

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Guest

Unknown date

  
Solid, but far from memorable work that starts out strong enough, but eventually degrades into prolonged key-hunts through maps with little coherent design and key placement, and loads of enemies including far too many Revenants than should be used. Decent enough for a single go.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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