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Illuminatus: Episodes 1 & 2

   (52 reviews)
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19 Screenshots

About This File

This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here:

http://www.doomworld.com/vb/wads-mods/59990-project-illuminatus-32-level-megawad/


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Guest

  
Nigga, where'd you learn to make wads?

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Guest

  
Autism.wad

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Guest

  
These are some great old-school levels.

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NuMetalManiak

  
this is bad. what I was playing was a wad with constant backtracking, while it may look classical, the gameplay flow comes to a halt with switches that open doors all the way on the other side of the map. oh yeah, I found some HOMs on the bridge in MAP15.

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Guest

  
Good stuff. Even the big, 500 monster maps were entertaining - which can't be said for other huge wads here.

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Major Arlene

Unknown date

  
chesse20 thanks for ruining the surprise :P can't wait to play the final episode!!

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Guest

Unknown date

  
Absolut average. Ugly maps. 2,5 star (3)

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Guest

Unknown date

  
Tech note: because wad don't contain sprites you don't need to 'merge' it for chocolate doom or original. Just rename end floor marker as 'F_END' instead of 'FF_END'

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Guest

Unknown date

  
very well done

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Guest

Unknown date

  
Very good old-school maps here.

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Guest

Unknown date

  
These maps feel like they came straight from 1995-96. Some people won't like it, but I had a lot of fun. It's a refreshing change of pace from more intricate/detailed modern design.

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Lippeth

Unknown date

  
Very cramped, uninspired architecture and reckless enemy placement. It would jump up 10 notches if there were proper light sources and shadows.

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Guest

Unknown date

  
not bad design..but there are some bugs. try more.

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Guest

Unknown date

  
Levels start to look repetitive, design is similar to some maps, design is blocky. However: the idea isn't bad, the maps have a nice retro feel, texturing is pretty ok, the map layout is not too short or long. its pretty average. Although, adding some more architecture design might help the repetitive design. -Misaki Fukumoto(Eligrand1)

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Guest

Unknown date

  
These are old-school maps but certainly not good. Boring would be my first choice of word.

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Guest

Unknown date

  
The good: Maps are fun, you can blitz through them without hassle. Acceptable looks. The bad: Too many doors, repetitive and squarish designs, lots of flow issues, comp panel details. These maps aren't bad, but they are mediocre. 3/5

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Guest

Unknown date

  
the wad was kinda meh but it is much better when played with AEONS OF DEATH. so i will give 3 stars.

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Guest

Unknown date

  
Corridors and Boxes: The Wad

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OverlordYesh

Unknown date

  
Aquarius is a hero! This is a pretty good wad. Can't wait for the rest

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dg93

Unknown date

  
Not bad. It's super old school, kinda like from the late 90's and early 2000's. It could be better, but fun none the less. 3/5

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Guest

Unknown date

  
I enjoyed it.

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Guest

Unknown date

  
Actually i liked it very much, by the way don't trust the review at doomworld.

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Canofbacon

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
Pretty good+Cant wait for episode 3 :D 5/5

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Guest

Unknown date

  
Solid, but far from memorable work that starts out strong enough, but eventually degrades into prolonged key-hunts through maps with little coherent design and key placement, and loads of enemies including far too many Revenants than should be used. Decent enough for a single go.

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