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The Keep

   (9 reviews)
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About This File

Fast action in an Arabian desert style town. Assault the town, clean out the troops, but expect the dead to return.


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Zalewa

Unknown date

  
Considering that this is really old, this is actually quite awesome. A 20 year old WAD that looks decently and offers some challenge.

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OverlordYesh

Unknown date

  
This map is a little bit challenging and not in the good way. The detail to the level is nice, but its too cramped for the number of enemies in the map.

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cs99cjb

Unknown date

  
Not devoid of merit but gameplay is total bullshit on UV skill and somewhat bullshit on HMP: spammed from all angles by 10,000 chaingunners, many above my eyeline. Architecture is boxy and forgettable. Texturing (both choice and alignment) is not good either. No atmosphere, it's just kill, kill, kill. So many monsters that killing becomes boring and I question the wisdom of using mainly Doom 2 monsters without Doom 2 weapons. 3 stars for amusing me for 1/2 hour.

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Grazza

Unknown date

  
It's a good wad. Play it.

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Guest

Unknown date

  
Small level in brown bricks style. Layout is compact and a bit rectangular but works well, texture use spare but consistent, and overall ambiance is good. Gameplay @ UV is some form of city-guerilla; although a few snipers are positioned at nasty places and a bit much AV's add to the fun, it needs tactical fights - which is imho very nice. Overall: playing it was not too difficult but gave fun; rated as a 1994 map: absolutely not legendary, but solid 4/5, worth 20 minutes.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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