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Undesired Reality

   (17 reviews)
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About This File

Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).


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<inactive>Player Lin

·

  

Don't like the overpowered new monsters and BOSSes, while some may think they(or this whole level) are easy, I would say it's not that easy(at least in UV), because those new monsters can kicked your ass down just few seconds if you're not carefully/get too close to them. The final BOSS also even worse, don't know why the author never put any armors/megaspheres in the final battle area(at least on UV), 200 health still nothing to the final BOSSes' BFG-like attack(and yes, BOSSes, because you have to deal 2 of them, what a unfair fight).

 

Gameplay is so-so, with much more than enough of ammo.  Secret areas are fun to find but they just make the ammo too much. Yes, the final secret does give player a blue armor but I'm sure you would lose it already before the final BOSS(I mean the ones before the final BOSS, they're new monster too).

 

Looking, layout and atmosphere just good, and put good use of ZDooM-exclusive shit. But I think the gameplay just too linear or predictable and the final area just...a little lay down, mostly the overpowered new BOSSes. I'm not DooM-god level of player and I would like see some different BOSS, not just ones with HUGE damage and just added extra one for just making the battle harder.

 

3.5/5

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Zalewa

Unknown date

  
It's difficult to give a note for this. Architecture visuals are excellent, but gameplay leaves much to be desired. I wrote a newstuff review for this which describes all in a bit more detail.

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pfl

Unknown date

  
WOW. What a map. French ? écoute, c'est tellement bon que ça fait mal :) Quelques bugs; un ascenceur qui descend et qu'on peut activer sans descendre et qui ne remonte pas, vers le milieu fin. Très près de cet ascenceur, des collones qu'on peut gravir, qui nous mène au trou ... Deux Thamuz ça frappe. Secrets excellents, tout excellent. Bravo

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Guest

Unknown date

  
Seems nice enough to me.

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killer2

Unknown date

  
The only thing this level has is it's architecture. Most of the rooms look really cool and interesting. However, the gameplay is so lackluster it's not even funny. Monsters thrown haphazardly without regard to what they do, a lot of really large rooms filled with slow projectile monsters. It's so easy and boring it felt like a chore...the secrets were pretty bland too. 2 stars for the architecture.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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