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Brotherhood of Ruin: The Lost Temple

   (34 reviews)
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About This File

A Large single map for DOOM2, taking place in an ancient temple complex swarming with hellspawn. Occasional switchhunt might occur as the map isn't very linear. Be warned and pay attention to the surroundings of the map. ;)


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Balmungmp5

  

really enjoyed the map until getting to areas past the cyberdemon encounter. everything up to then was paced great. After this point, there are just one too many setpiece events. All of the extra bits after the super spider could have been left out, and I think the map would have benefited greatly from it. 

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Dynamo

  
It is you who is the dumbass because jump and crouch is not meant to be enabled for this map. If you want it so badly, either enable it via console or simply edit the mapinfo.txt to re-enable them. As for the wad itself, it deserves 5 stars solely for being the long awaited follow up to ruinbros, but on zdoom as well?? 10/5 :P

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doomedwarrior1981

  
Really great level I will admit to cheating towards the end cause I hate cyberdemons and have not quite learned how to fight them without god mode yet. Loved the new monsters towards the end as well. Ignore the idiot who says Zdoom is a sick toy for children I bet he never designed a level in his life or he is one of those annoying when I was your age we didn't have slopes grumpy old Doom grognards. Zdoom is awesome so suck it.

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Guest

  
That view of the pyramid from across the ledge is unforgettable! Wouldn't be surprised if I saw it in my sleep. The map really is prety hard, excellent monster placement. 5/5

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Guest

  
Just downloaded and played this.It is one of the good maps,and well worth playing.5/5

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Krazov

  
Nice. It was rather quite linear for me, not that I mind. Very crafty. Modified spiderdemon was pretty heavy. And used almost all of my ammo. I killed cacos with berserk'd fists, but after that I had to IDKFA. But maybe I'm far from being a skillful player. Nevertheless, it was fun.

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Guest

Unknown date

  
Mighty fine map. One for the personal archive.-5*

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Guest

Unknown date

  
Enjoyed it very much.Good work!

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killer2

Unknown date

  
Pretty neat map. Nice architecture and good gameplay. Pretty neat use of new monsters as well, although the first bruiserdemon does seem kind of out of place. Also, I noticed a HOM, but it was a really small one. 4.5/5

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Guest

Unknown date

  
Nice, atmospheric map! 4 star.

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Guest

Unknown date

  
horror...little bit not enough armo but excellent!

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Guest

Unknown date

  
Beautiful map! Atmosphere and gameplay was great. Surpassed my skill level at the end on "Hurt Me Plenty" but then that's not hard to do *ahem*. Enjoyed it!

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Zalewa

Unknown date

  
Extremely good WAD. It's well done in every aspect. 5 stars.

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Guest

Unknown date

  
Great!!! Kinda slow downs here but I don't know, maybe because I played with brutal doom. 4/5 - Optimus

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Guest

Unknown date

  
very good one

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Bandwart

Unknown date

  
Very good level design with unique atmosphere and good architecture, I liked the monster placement as well, keep it up!

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pcorf

Unknown date

  
Brilliant map. No question about it. Starts off easy but gets harder towards the end. The architecture and atmosphere is top notch and the usage of slopes is remarkable, especially in that lava cave. Very realistic, atmospheric and beautiful in many senses.

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Guest

Unknown date

  
Good level but taking it down to a four star because of the very, very annoying insta-kill lava, which I fell into when trying to speed past the revenants and shit. I also ran completely out of ammo for every weapon in the final fight with the baron-like mobs (On UV Difficulty). Definitely worth playing!

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Katamori

Unknown date

  
Not so detailed but gameplay is perfectly OK! 4.5/5 - Katamori

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CorSair

Unknown date

  
Excellent quality in architecture, level design and gameplay.

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Guest

Unknown date

  
Great looking slopes? Yes. But I don't want to replay this, just because zdoom itself is a sick toy for children. Better I will go and play original BR in true doom port once more time.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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