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Brotherhood of Ruin: The Lost Temple

   (34 reviews)
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About This File

A Large single map for DOOM2, taking place in an ancient temple complex swarming with hellspawn. Occasional switchhunt might occur as the map isn't very linear. Be warned and pay attention to the surroundings of the map. ;)


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Balmungmp5

  

really enjoyed the map until getting to areas past the cyberdemon encounter. everything up to then was paced great. After this point, there are just one too many setpiece events. All of the extra bits after the super spider could have been left out, and I think the map would have benefited greatly from it. 

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Dynamo

  
It is you who is the dumbass because jump and crouch is not meant to be enabled for this map. If you want it so badly, either enable it via console or simply edit the mapinfo.txt to re-enable them. As for the wad itself, it deserves 5 stars solely for being the long awaited follow up to ruinbros, but on zdoom as well?? 10/5 :P

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doomedwarrior1981

  
Really great level I will admit to cheating towards the end cause I hate cyberdemons and have not quite learned how to fight them without god mode yet. Loved the new monsters towards the end as well. Ignore the idiot who says Zdoom is a sick toy for children I bet he never designed a level in his life or he is one of those annoying when I was your age we didn't have slopes grumpy old Doom grognards. Zdoom is awesome so suck it.

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Guest

  
That view of the pyramid from across the ledge is unforgettable! Wouldn't be surprised if I saw it in my sleep. The map really is prety hard, excellent monster placement. 5/5

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Guest

  
Just downloaded and played this.It is one of the good maps,and well worth playing.5/5

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Krazov

  
Nice. It was rather quite linear for me, not that I mind. Very crafty. Modified spiderdemon was pretty heavy. And used almost all of my ammo. I killed cacos with berserk'd fists, but after that I had to IDKFA. But maybe I'm far from being a skillful player. Nevertheless, it was fun.

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Guest

Unknown date

  
Mighty fine map. One for the personal archive.-5*

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Guest

Unknown date

  
Enjoyed it very much.Good work!

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killer2

Unknown date

  
Pretty neat map. Nice architecture and good gameplay. Pretty neat use of new monsters as well, although the first bruiserdemon does seem kind of out of place. Also, I noticed a HOM, but it was a really small one. 4.5/5

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Guest

Unknown date

  
Nice, atmospheric map! 4 star.

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Guest

Unknown date

  
horror...little bit not enough armo but excellent!

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Guest

Unknown date

  
Beautiful map! Atmosphere and gameplay was great. Surpassed my skill level at the end on "Hurt Me Plenty" but then that's not hard to do *ahem*. Enjoyed it!

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Zalewa

Unknown date

  
Extremely good WAD. It's well done in every aspect. 5 stars.

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Guest

Unknown date

  
Great!!! Kinda slow downs here but I don't know, maybe because I played with brutal doom. 4/5 - Optimus

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Guest

Unknown date

  
very good one

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Bandwart

Unknown date

  
Very good level design with unique atmosphere and good architecture, I liked the monster placement as well, keep it up!

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pcorf

Unknown date

  
Brilliant map. No question about it. Starts off easy but gets harder towards the end. The architecture and atmosphere is top notch and the usage of slopes is remarkable, especially in that lava cave. Very realistic, atmospheric and beautiful in many senses.

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Guest

Unknown date

  
Good level but taking it down to a four star because of the very, very annoying insta-kill lava, which I fell into when trying to speed past the revenants and shit. I also ran completely out of ammo for every weapon in the final fight with the baron-like mobs (On UV Difficulty). Definitely worth playing!

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Katamori

Unknown date

  
Not so detailed but gameplay is perfectly OK! 4.5/5 - Katamori

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CorSair

Unknown date

  
Excellent quality in architecture, level design and gameplay.

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Guest

Unknown date

  
Great looking slopes? Yes. But I don't want to replay this, just because zdoom itself is a sick toy for children. Better I will go and play original BR in true doom port once more time.

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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